Octane Baking - UV Set

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Octane Baking - UV Set

Postby Lipadoza » Thu Nov 24, 2022 2:10 pm

Lipadoza Thu Nov 24, 2022 2:10 pm
Greetings,

I am looking to bake the textures on a plant to a unwrapped UV map.
However the UV set tag on the camera does not seem to work, in fact having two UV's on a complex object crashes cinema all together.

Is it at all possible to bake one UV to another UV?

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2021.1.6 (R6)
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Re: Octane Baking - UV Set

Postby bepeg4d » Fri Nov 25, 2022 7:49 am

bepeg4d Fri Nov 25, 2022 7:49 am
In short, you cannot use different UV sets with c4doctane, you need to export to Standalone, and do the job there.

ciao,
Beppe
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Re: Octane Baking - UV Set

Postby Lipadoza » Fri Nov 25, 2022 3:27 pm

Lipadoza Fri Nov 25, 2022 3:27 pm
bepeg4d wrote:In short, you cannot use different UV sets with c4doctane, you need to export to Standalone, and do the job there.

ciao,
Beppe


Hey Beppe,

Thanks for the response.
Is it a limit from within Cinema or a feature not yet developed for the plugin?

As for the standalone workaround.
Would you be able to point me in the direction of a good tutorial to get started on that method?

Thanks in advance and have a wonderful weekend!

Kind regards,
Lipadoza
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Re: Octane Baking - UV Set

Postby aoktar » Fri Nov 25, 2022 4:16 pm

aoktar Fri Nov 25, 2022 4:16 pm
Plugin limit. Also core has three set limit.
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Re: Octane Baking - UV Set

Postby bepeg4d » Sat Nov 26, 2022 8:09 am

bepeg4d Sat Nov 26, 2022 8:09 am
Hi Lipadoza,
you can prepare your Baking scene in c4doctane, and export it to Standalone via Render Settings/OctaneRender/Main/ORBX EXPORTER.
Then, in Standalone, just select the Camera node in Node Graph, and change the UV set in the Node Inspector:
792882B9-38FB-4108-8A49-44385AEAF901.jpeg


And render the baked results from Standalone:
https://docs.otoy.com/StandaloneH_STA/S ... ight=batch

ciao,
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