Octane Texture Manager

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Octane Texture Manager

Postby Ilius » Tue Jul 05, 2022 6:30 am

Ilius Tue Jul 05, 2022 6:30 am
Are there any plans to make it better?

Its a good tool for finding textures that may be too big and arent plugged inside an imagetexture-node properly or dont have the correct gamma and so on.

But the little things are what make it so annoying whatsoever.
It doesnt update after a texture is switched out for another. (ok there is an update button for that and it could maybe be annyoing if it did itself all the time)
you cant sort the list by anything. i would like to be able to sort it by Size for example.
It would be nice to be able to add or remove critera for sorting, for example i dont need to see suggested and real path, take up to much space.
But if i could see Legacy gamma and color space at a glance, that would really be helpful.
maybe even a checker mark telling me if its propberly inside a textureimagenode.

Hope nobody takes it personal, its just some thoughts and suggestions.
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Re: Octane Texture Manager

Postby aoktar » Thu Jul 07, 2022 10:48 am

aoktar Thu Jul 07, 2022 10:48 am
Hi there,
Thanks for thoughts. We'll consider to improve it more. For update button, it was a must because auto refresh was causing big lags. I'll bring back it if I can find a better system with less lags.
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Re: Octane Texture Manager

Postby boxfx » Fri Jul 08, 2022 2:07 pm

boxfx Fri Jul 08, 2022 2:07 pm
If we're taking texture manager requests, there's 1 thing which would bring a tear to my eye. The ability to find and fix texture paths in the project.

ie. a button or menu command called "find missing textures". You click it, and c4d asks you to select a folder/drive. Octane would then search the child folders for any missing texture files. Finally asking the user if they want to link directly to the file, or if they want to copy them to the local tex folder.

This would save me so much time when copying and pasting objects from one file to another.
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Re: Octane Texture Manager

Postby SSmolak » Fri Jul 08, 2022 2:33 pm

SSmolak Fri Jul 08, 2022 2:33 pm
boxfx wrote:If we're taking texture manager requests, there's 1 thing which would bring a tear to my eye. The ability to find and fix texture paths in the project.


You can do the same using standard C4D Project Asset Inspector.
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Re: Octane Texture Manager

Postby aoktar » Fri Jul 08, 2022 3:11 pm

aoktar Fri Jul 08, 2022 3:11 pm
Are you talking about this features? Assuming we have what you want. Isn't?
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Re: Octane Texture Manager

Postby SSmolak » Fri Jul 08, 2022 3:57 pm

SSmolak Fri Jul 08, 2022 3:57 pm
aoktar wrote:Are you talking about this features? Assuming we have what you want. Isn't?


Yes you can do the same even with simplified way because Asset Inspector finds missing textures automatically.

relink.jpg
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asset_find_replace.jpg
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Re: Octane Texture Manager

Postby aoktar » Fri Jul 08, 2022 5:10 pm

aoktar Fri Jul 08, 2022 5:10 pm
Missing textures are marked as red in our manager also. I don't get why do expect more
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Re: Octane Texture Manager

Postby SSmolak » Fri Jul 08, 2022 5:19 pm

SSmolak Fri Jul 08, 2022 5:19 pm
Sorry my answer was to boxfx. For me both texture manager and asset inspector works fine but Octane texture manager can be very slowly using many of textures and setting compression for multiselected textures doesn't work as expected.
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Re: Octane Texture Manager

Postby aoktar » Fri Jul 08, 2022 9:36 pm

aoktar Fri Jul 08, 2022 9:36 pm
SSmolak wrote:Sorry my answer was to boxfx. For me both texture manager and asset inspector works fine but Octane texture manager can be very slowly using many of textures and setting compression for multiselected textures doesn't work as expected.

Yes changing the compression has glitches and it's not allowing to apply different compressions to same filenames.
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