Random texture tiling

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Re: Random texture tiling

Postby Jengo_1 » Tue Jul 28, 2020 4:34 am

Jengo_1 Tue Jul 28, 2020 4:34 am
Got it, thanks! works great for certain materials

So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?

Thanks again, youre killin it everytime Aoktar
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Re: Random texture tiling

Postby ceen » Tue Jul 28, 2020 10:05 am

ceen Tue Jul 28, 2020 10:05 am
So great. Thank you!
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Re: Random texture tiling

Postby aoktar » Tue Jul 28, 2020 10:24 am

aoktar Tue Jul 28, 2020 10:24 am
Jengo_1 wrote:Got it, thanks! works great for certain materials

So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?

Thanks again, youre killin it everytime Aoktar

Yes it's for regular grid based materials. It's possible to design for rotation with some rules.
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Re: Random texture tiling

Postby haffy » Sat Oct 30, 2021 8:08 pm

haffy Sat Oct 30, 2021 8:08 pm
Looks awsome ! Is it just me, I can't figure out how every node is connected and what each one do?
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Re: Random texture tiling

Postby bepeg4d » Tue Nov 02, 2021 8:28 am

bepeg4d Tue Nov 02, 2021 8:28 am
Hi,
from 2020.2 we have a new Octane native Chaos Texture node for this:
https://docs.otoy.com/cinema4d/ChaosTexture.html

ciao
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Re: Random texture tiling

Postby haffy » Tue Nov 02, 2021 8:32 am

haffy Tue Nov 02, 2021 8:32 am
Thank you Beppe !!! :)

You know if it is possible to put in noise or something to make the edges jaggy?
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Re: Random texture tiling

Postby SSmolak » Thu Jun 30, 2022 3:29 pm

SSmolak Thu Jun 30, 2022 3:29 pm
For randomizing regular tiles like brick there are OSL tilers but unfortunately randomizing rotation doesn't work here. But you can randomize them manually using different Transform nodes for each texture with rotation 0, 90, 180, 270 degree :

OSL_tilers.jpg


OSL_tilling.jpg


To make jagged lines you can use "tiles_basic.OSL" from this post : viewtopic.php?f=9&t=79536&p=411057&hilit=tile#p411057

OSL_tiles_jagged.jpg


Just connect noise node to Joint and use OSL projections for images
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Re: Random texture tiling

Postby SSmolak » Sun Jul 03, 2022 2:32 pm

SSmolak Sun Jul 03, 2022 2:32 pm
Jengo_1 wrote:Got it, thanks! works great for certain materials

So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?

Thanks again, youre killin it everytime Aoktar


I tried to include random rotation by 90 degrees from different OSL's codes without success. Chaos node doesn't include stepped 90degree rotation mode.
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