Hi there,
I've got a problem with a character that has displacement applied.
When I put the octane object tag on and activate the subdivission It smooths the geo as expected but not the uv's so I'm getting very blocky looking displacement as it's based on the proxy mesh rather than the smoothed geo.
Any help would be greatfully recieved, is there a smooth uv's option somewhere i'm missing?
Many thanks
syuart