How to render just the Z-Depth?

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How to render just the Z-Depth?

Postby animas3D » Thu Jan 27, 2022 5:42 pm

animas3D Thu Jan 27, 2022 5:42 pm
Hi, I just cooked a long render. Unfortunately I did not set the Z-Depth right (need to move things back).

How do I just render the Z-Depth without re-rendering the RGB all over again?

Thank you!

Joe.
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Re: How to render just the Z-Depth?

Postby jayroth2020 » Thu Jan 27, 2022 6:03 pm

jayroth2020 Thu Jan 27, 2022 6:03 pm
Use the Info Kernel and create a Z-Depth AOV from Render Settings > Octane Renderer > Render AOV group > Render AOVs turndown. Click on the Add render AOV button and choose Info > Z-Depth AOV from the menu that appears. Make sure you click on the Enable button.
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Re: How to render just the Z-Depth?

Postby omardex » Thu Jan 27, 2022 6:04 pm

omardex Thu Jan 27, 2022 6:04 pm
Hello,

select your kernel node and change it to infochannels

bellow is a drop down where you can select the zdepth pass and under that is the maximum zdepth setting where you can configure its coverage

EDIT: Apologies I answered like I was using standalone, in c4d open your octane settings, in the kernels tab change your kernel to infochannels, in the type dropdown select zdepth, and bellow that is zdepth max to config the coverage, this renders only the zdepth and ignores everything else, no need to create AOV

if you change your kernel back it will keep your settings. e.g change it back to path tracing, but the common settings are not shared, if you changed your samples or ray epsylon it will not be the same
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Re: How to render just the Z-Depth?

Postby elsksa » Thu Jan 27, 2022 11:59 pm

elsksa Thu Jan 27, 2022 11:59 pm
omardex wrote:EDIT: Apologies I answered like I was using standalone

Reassuring. I'm not the only one.
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Re: How to render just the Z-Depth?

Postby omardex » Fri Jan 28, 2022 12:15 pm

omardex Fri Jan 28, 2022 12:15 pm
elsksa wrote:
omardex wrote:EDIT: Apologies I answered like I was using standalone

Reassuring. I'm not the only one.


hahaha, standalone is the next step when ones start using the plugins, more stable and focused, removes the dcc system load and intervention from the equation.
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