Is it possible? Camera shader?

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Is it possible? Camera shader?

Postby Bulwerk » Sun Jan 23, 2022 2:55 pm

Bulwerk Sun Jan 23, 2022 2:55 pm
I am trying to think through an interesting problem that might already have a solution but I'm not smart enough to figure it out :)

Is there a way to capture what a camera "sees" and feed that directly into a material in realtime?

c4d_camshader.jpg


Think of a camera and a monitor, when the camera changes angle position etc. the material with it's POV in a texture slot updates. I think some render engines call this a "Camera Shader"

I realize this could be done in post but I figured that some clever person would know of a way to achieve it all in engine.
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