I am trying to think through an interesting problem that might already have a solution but I'm not smart enough to figure it out
Is there a way to capture what a camera "sees" and feed that directly into a material in realtime?
Think of a camera and a monitor, when the camera changes angle position etc. the material with it's POV in a texture slot updates. I think some render engines call this a "Camera Shader"
I realize this could be done in post but I figured that some clever person would know of a way to achieve it all in engine.