Capture to Custom AOV Node in C4D?

Forums: Capture to Custom AOV Node in C4D?
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Capture to Custom AOV Node in C4D?

Postby ceen » Fri Jan 21, 2022 11:44 am

ceen Fri Jan 21, 2022 11:44 am
Hi,

in this AOVs tut for Oct/Blender he shows a node to render out a texture as AOV pass (from min 4:00 on):

https://www.youtube.com/watch?v=LCZz9yYcDBE

Is there a Capture to Custom AOV Node in C4D? Or a similar workflow?
ceen
Licensed Customer
Licensed Customer
 
Posts: 107
Joined: Wed Jun 10, 2015 9:43 pm

Re: Capture to Custom AOV Node in C4D?

Postby jayroth2020 » Fri Jan 21, 2022 5:57 pm

jayroth2020 Fri Jan 21, 2022 5:57 pm
Textures and other material attributes can be used in an AOV composite via Capture to Custom AOV texture nodes (Node Editor > Tex > Custom Texture). The idea is to write the input texture to the specified Custom AOV and pass the input texture value through to the destination of the capture texture node. An "override" texture can also be specified which will be written to the Custom AOV instead. The input texture is still what is passed through to the destination. This is useful if you either want to do some additional processing of the input texture before it's written to the Custom AOV or to just record some other texture, whenever the input texture gets evaluated.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 1 EVGA RTX 3090Ti FTW3 Hybrid / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
jayroth2020
OctaneRender Team
OctaneRender Team
 
Posts: 471
Joined: Mon May 04, 2020 7:30 pm

Re: Capture to Custom AOV Node in C4D?

Postby jayroth2020 » Fri Jan 21, 2022 6:09 pm

jayroth2020 Fri Jan 21, 2022 6:09 pm
The image below shows the Capture AOV node in use:
Capture_to_Custom_AOV.png

In the nodegraph itself:
Capture_to_Custom_AOV_Nodegraph_Example.png

And this image is a possible result (main render on the left, output of the Custom AOV on the right):
Capture_to_Custom_AOV-output.png
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 1 EVGA RTX 3090Ti FTW3 Hybrid / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
jayroth2020
OctaneRender Team
OctaneRender Team
 
Posts: 471
Joined: Mon May 04, 2020 7:30 pm

Re: Capture to Custom AOV Node in C4D?

Postby ceen » Tue Jan 25, 2022 2:57 pm

ceen Tue Jan 25, 2022 2:57 pm
Thank you!
ceen
Licensed Customer
Licensed Customer
 
Posts: 107
Joined: Wed Jun 10, 2015 9:43 pm

Re: Capture to Custom AOV Node in C4D?

Postby jayroth2020 » Tue Jan 25, 2022 6:19 pm

jayroth2020 Tue Jan 25, 2022 6:19 pm
You're welcome!
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 1 EVGA RTX 3090Ti FTW3 Hybrid / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
jayroth2020
OctaneRender Team
OctaneRender Team
 
Posts: 471
Joined: Mon May 04, 2020 7:30 pm

Re: Capture to Custom AOV Node in C4D?

Postby ceen » Mon Feb 07, 2022 3:59 pm

ceen Mon Feb 07, 2022 3:59 pm
Hi,

I try to add an AOV from a poly selection as a custom B/W mask. The material is an emissive material in blackbody mode. Capture AOV node seems not to be able to be connected with a blackbody node?

Is that possible other than using cryptomatte?
ceen
Licensed Customer
Licensed Customer
 
Posts: 107
Joined: Wed Jun 10, 2015 9:43 pm

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 14 guests

Fri Apr 19, 2024 11:31 am [ UTC ]