Hi, I'm attempting a system for applying decals as easily/fluidly as possible. So far I have something that is somewhat functional, but I am hitting an issue I think is within the triplanar node. My issue is the triplanar node tiles the texture and I can't figure out how to make it not.
To explain my system: I'm using camera projection to control the material position, which is locked within a triplanar axis so that it doesn't project all over the mesh. In the attached image the "stain" texture in purple is visibly tiling. Any tips on this greatly appreciated!