aoktar wrote:+1 for Jayroth and +2 for: Why do you desperately trying to use PNG for render passes tooo?
It's wrong to insist to save render passes with sRGB. You cannot use these for comping. I see you're probably trying to just use "refraction" and "light direction". But don't apply sRGB colorspace before displaying something.
Please choose the ways we advice for render passes as much as possible.
Hello Meet, I have been "secretly" following this thread, since I am not a Octane-Cinema-4D user (Standalone only), I was curious about it.
+1 with what aoktar wrote, which I even did mention on many occasions. The AOVs/"Passes"
should not be "display-referred", among the usage of an appropriate file format.
Instead of PNG as the OpenEXR alternative (which is highly
not recommended), TIFF is recommended as (shortly) mentioned and covered on this page:
https://www.elsksa.me/scientia/cgi-offline-rendering/file-format-debunkMeet wrote:I understand and agree that EXR workflow would be ideal, but I am was using octane with blender before and this workflow was working pretty fine so I thought I was making a mistake in C4d to get the same results, so to clarify I made a forum post.
A lot of people think it is "working fine" and "looks correct" while it is not due to a lack of knowledge on the mathematical logic behind scene-linear compositing and digital imagery in general.
This thread was a great initiative (I do remember that you did post on Discord as well) and is (hopefully) an eye-opener for you and others in regard to proper file format, correct viewing and "best practices".