C4D Hair Module In Cloner - Octane Live Viewer Errors

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C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby CalTrago » Mon Dec 06, 2021 2:34 pm

CalTrago Mon Dec 06, 2021 2:34 pm
I am using C4D R23 with Octane, I have multiple objects inside a cloner with hair applied to each of them. The cloner is set as Linear and set to only show 1 object at a time.

When viewed through the Octane Live Viewer I can see all hair modules erroneously displayed at once, when there is actually only 1 visible in the C4D viewport.
If I change all hair modules to Generate > Circle then only 1 module is visible but with all colour removed.
If I convert all hair modules to an Object and delete all the original hair then only 1 module is visible. I woud ideally retain all original hair splines though.

I've attached a sample project file to better explain the issue.

If anyone has any ideas on how to overcome this, they'd be very welcome! I have a deadline fast approaching and can't move forward until this is resolved.

Thanks, any advice appreciated.
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Hair Cloner Sample.zip
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby aoktar » Mon Dec 06, 2021 3:04 pm

aoktar Mon Dec 06, 2021 3:04 pm
Are you talking about the hairs which are not be visible in to render as marked?
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a1.jpg
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby CalTrago » Mon Dec 06, 2021 3:08 pm

CalTrago Mon Dec 06, 2021 3:08 pm
Yes, so if the cloner offset was set to '0' it would ideally only show the hairs and object from Group 1.

It shows the correct geometry and hairs in the viewport, but not in the live viewer.
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby aoktar » Mon Dec 06, 2021 3:10 pm

aoktar Mon Dec 06, 2021 3:10 pm
But it's collecting the source data as you can see. It's not working as other type of objects since we haven't thought to assume somebody would to use it like this.
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby aoktar » Mon Dec 06, 2021 5:10 pm

aoktar Mon Dec 06, 2021 5:10 pm
Will you follow your topic to find a solution? You said you're in tight deadline?
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby CalTrago » Mon Dec 06, 2021 5:36 pm

CalTrago Mon Dec 06, 2021 5:36 pm
Ok, no problem. I just realised I can set the Generate Type to 'Circle' and then apply an Octane Hair Material to it to add the colour back in, whilst using the original hair material to style the hair with thickness, kink & scale.

Thanks
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby aoktar » Mon Dec 06, 2021 5:47 pm

aoktar Mon Dec 06, 2021 5:47 pm
CalTrago wrote:Ok, no problem. I just realised I can set the Generate Type to 'Circle' and then apply an Octane Hair Material to it to add the colour back in, whilst using the original hair material to style the hair with thickness, kink & scale.

Thanks

Ok but then it will not a Octane hair type, will be geometry. Be carreful to don't avoid to explode the renderer with a lot of triangles. Btw I'm fixing the issue for 2021.1 build, you can get a test build if you wish.
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby CalTrago » Mon Dec 06, 2021 11:18 pm

CalTrago Mon Dec 06, 2021 11:18 pm
A test build would be great. Thanks. I'll check the triangles on the project as it is now. This method seems to be working well for now but a cleaner way would be helpful.
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby aoktar » Mon Dec 06, 2021 11:37 pm

aoktar Mon Dec 06, 2021 11:37 pm
CalTrago wrote:A test build would be great. Thanks. I'll check the triangles on the project as it is now. This method seems to be working well for now but a cleaner way would be helpful.

It's a heavy and slow way also. What's license type? I can only give you 2021.1 builds.
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Re: C4D Hair Module In Cloner - Octane Live Viewer Errors

Postby CalTrago » Tue Dec 07, 2021 9:46 am

CalTrago Tue Dec 07, 2021 9:46 am
I'm on an Octane Render Studio License. Thanks
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