Corrupt export to ORBX: all animated objects are jerking

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: Corrupt export to ORBX: all animated objects are jerking

Postby aoktar » Fri Dec 03, 2021 7:17 pm

aoktar Fri Dec 03, 2021 7:17 pm
@Stuioyf and others, can you try this build and give some feedback? I'm trying to find whats happening.

viewtopic.php?f=30&t=78774&start=30#p407178
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby studioyf » Sat Dec 04, 2021 8:20 pm

studioyf Sat Dec 04, 2021 8:20 pm
aoktar wrote:@Stuioyf and others, can you try this build and give some feedback? I'm trying to find whats happening.

viewtopic.php?f=30&t=78774&start=30#p407178


Unfortunately still the same for me Aoktar.
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby aoktar » Sun Dec 05, 2021 5:28 pm

aoktar Sun Dec 05, 2021 5:28 pm
I'm adding a different approach, send me PM to try a trial build for that
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby RegSquires » Thu Dec 09, 2021 10:03 am

RegSquires Thu Dec 09, 2021 10:03 am
aoktar wrote:
RegSquires wrote:I can confirm that ORBX export from C4D does create jerky animation. I followed these instructions and the output animation works perfectly. This is a confirmed bug I think and I hope OTOY or Maxon or both can look at the issue because it's a real buzz kill.

https://youtu.be/x7oSjaoanuw

What's your C4d version? And who I am here as for you to investigate the case?

And could everyone who write here their C4D versions?


Hi

I am using C4D R24 because I have not upgraded to Monterey yet and the C4D plug-in is not compatible. Mac is MacBook Pro 15 (2018) running Mac OSX Big Sur 11.6

Plug-in is Studio PR11
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby studioyf » Thu Dec 09, 2021 12:54 pm

studioyf Thu Dec 09, 2021 12:54 pm
RegSquires wrote:
aoktar wrote:
RegSquires wrote:I can confirm that ORBX export from C4D does create jerky animation. I followed these instructions and the output animation works perfectly. This is a confirmed bug I think and I hope OTOY or Maxon or both can look at the issue because it's a real buzz kill.

https://youtu.be/x7oSjaoanuw

What's your C4d version? And who I am here as for you to investigate the case?

And could everyone who write here their C4D versions?


Hi

I am using C4D R24 because I have not upgraded to Monterey yet and the C4D plug-in is not compatible. Mac is MacBook Pro 15 (2018) running Mac OSX Big Sur 11.6

Plug-in is Studio PR11


So you got the same issue on a Mac ?
That's interesting.

My S24 works perfectly where my R25 just doesn't... and I'm literally using the same setup and preferences on both.
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby RegSquires » Thu Dec 09, 2021 9:42 pm

RegSquires Thu Dec 09, 2021 9:42 pm
@studioyf I just want to clarify that it is an added frame issue which places duplicate frames into the ORBX animated export. This creates the jerky animation. It’s almost like a time based 25 to 30 issue you might see in After Effects, but it’s not frequency based just odd frames here and there. I have tried exporting a scene inside C4D from Octane Dialogue and also by using the Terminal to export from a UI less version of C4D. The UI less one had no issues but the other with C4D open did. The guy that made the video suggested that the viewport in C4D might be contributing to this issue as it plays back the animation, which is logical but I can’t attest to that. I might try a viewport less export from C4D to test that theory. But I do have confidence that there is an issue.
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby aoktar » Fri Dec 10, 2021 8:48 am

aoktar Fri Dec 10, 2021 8:48 am
Test build
There's new option in render settings to export ORBX. DON'T FORGET to disable the image saving in render settings! Use "Ignore rendering" for quick export.

https://render.otoy.com/customerdownloa ... T1-win.rar
https://render.otoy.com/customerdownloa ... T1-win.rar
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby oneyedog666 » Fri Dec 10, 2021 1:12 pm

oneyedog666 Fri Dec 10, 2021 1:12 pm
I seem to be getting pretty good results by rendering out with the viewport closed. I do however get some texture malfunctions where the diffusion is off on a few frames. But at least its not jerking.
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby aoktar » Fri Dec 10, 2021 2:15 pm

aoktar Fri Dec 10, 2021 2:15 pm
oneyedog666 wrote:I seem to be getting pretty good results by rendering out with the viewport closed. I do however get some texture malfunctions where the diffusion is off on a few frames. But at least its not jerking.

Please show use what's happening. Here's we are recording what you have in rendering, different way. It may be render problems if you have something.
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Re: Corrupt export to ORBX: all animated objects are jerking

Postby studioyf » Tue Dec 14, 2021 11:29 am

studioyf Tue Dec 14, 2021 11:29 am
Dude this works beautifully, and exports much faster as well.
I tested it on my tricky scene and it just works perfectly.
Testing on other scenes now.

aoktar wrote:Test build
There's new option in render settings to export ORBX. DON'T FORGET to disable the image saving in render settings! Use "Ignore rendering" for quick export.

https://render.otoy.com/customerdownloa ... T1-win.rar
https://render.otoy.com/customerdownloa ... T1-win.rar
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