Moderator: aoktar
boxfx wrote:Thankyou! truly, thankyou, this is what we were missing. Universally in c4d all the useful settings always start on the third tab of attribute settings, we were skimming over this 'main' tab the same way that you automatically skim past banner adverts on webpages, or cant find the butter in the fridge despite it being at the front of the middle shelf.
We were under the impression that octane being a spectral renderer meant that setting a white balance for the light was mandatory for all lights
This is exactly what I was showing in my first message:
Gpix wrote:There is a WB Option within the camera imager
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