Camera Projections not working

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Camera Projections not working

Postby smessing » Sat Sep 18, 2021 9:29 pm

smessing Sat Sep 18, 2021 9:29 pm
Hi, I know this has been brought up in the past but Camera mapping is still broken in Octane when using more than one camera projection or stacking shaders with different mapping methods. Can we please fix this function? It is a very important technique that is a major feature in c4d, projection man, etc.

Any help is much appreciated

Thanks
-Steven
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Re: Camera Projections not working

Postby baltort » Thu Oct 07, 2021 6:08 pm

baltort Thu Oct 07, 2021 6:08 pm
Hi Steven,

Have you tried using the OSL camera projection nodes? I don't know if they will solve your issue directly, but they are at least tweakable.

Cheers,

James.
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Re: Camera Projections not working

Postby aoktar » Thu Oct 07, 2021 7:24 pm

aoktar Thu Oct 07, 2021 7:24 pm
baltort wrote:Hi Steven,

Have you tried using the OSL camera projection nodes? I don't know if they will solve your issue directly, but they are at least tweakable.

Cheers,

James.


This is old post and we had some work with Steven to improve it.
Have you tried the 2021.RC2(R3)? It's working on many cases with a native way of projections.
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Re: Camera Projections not working

Postby baltort » Fri Oct 08, 2021 10:08 am

baltort Fri Oct 08, 2021 10:08 am
Hi Aoktar!

Sorry, I didn't notice the date! Glad to hear it's all working well.

Cheers,

James.
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Re: Camera Projections not working

Postby smessing » Sun Oct 10, 2021 11:37 pm

smessing Sun Oct 10, 2021 11:37 pm
Yes, huge thank you to Ahmet who worked very hard to fix almost all of these issues. The default c4d camera projection system is finally functional and projection man is as well. Stacked projections from multiple cameras now work, projection man assignments work, turning tiling off works, different stacked mapping modes now work with multiple stacked shaders. The only issue I see is the front face / back face option not functional currently using octane - this can be worked around using polygon selection tags per material assignment.

Huge thank you to Ahmet for all of this. We know this was not a priority for the latest build and it is greatly appreciated.

-Steven
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