by smessing » Sun Oct 10, 2021 11:37 pm
smessing
Sun Oct 10, 2021 11:37 pm
Yes, huge thank you to Ahmet who worked very hard to fix almost all of these issues. The default c4d camera projection system is finally functional and projection man is as well. Stacked projections from multiple cameras now work, projection man assignments work, turning tiling off works, different stacked mapping modes now work with multiple stacked shaders. The only issue I see is the front face / back face option not functional currently using octane - this can be worked around using polygon selection tags per material assignment.
Huge thank you to Ahmet for all of this. We know this was not a priority for the latest build and it is greatly appreciated.
-Steven