I have seen a lot of posts when octane crashes when the scene is rendered ti render queue... I have the opposite case - when i render my scene to picture viewer, the render is very slow (i mean slow initialization). After 5 minutes of initialization, it consumes all system RAM and then crashes. When i render the scene to render queue - everything renders fine - RAM usage never exceeds 60%...
I am using octane 4.02.1-R3, GTX1070Ti, 16gb RAM...
Yeah, 16gbs is not that big, but it looks like the problem isnt RAM - in render queue everything renders fine. I have also tried to destroy all Forester parametric grass and trees in the scene - crashes when rendering to PV still persists...