Hi there,
So I have a request.
Currently when I create animated characters from Adobe Fuse and Mixamo they come in as animated FBX files. The animated character has baked keyframes on each frame that it's moving.
When I throw the character into an octane scatter it works fine for distributing them.
But I would like to add time offset so that each character is sequentially delayed behind the other. Or a global time offset so that they all playback at slightly different times in their animation.
Anyone know of a way to do this in Octane Scatter?
Thanks
N