Changes in ths version:
- Now it is possible to save the rendered images to the new image file formats png8/16 and exr un-&tonemapped.
If you need to render with an old Octane version, you can check the "Use Octane pre 2.50" checkbox under the Misc tab.
The image name is automatic changed to png. If you uncheck the option and exr is selected as format, the image name is changed to exr.
Also the image input has a logic. After a click of browse, it is enought to write in the image name, the extension will automatic changed to the format you have chosen. - You can now tell Octane, how many digis the image name should have.
Default 0 means, if your anim is 100 frames, the leading zeros are automatic set. Example is 001, 002...010, 011...099, 100.
If you render from frame 0 to 99, the result is 01, 02...99.
You see the problem when you need to rerender frame 1-50 from an animation which has 100 frames.
For that you can change the digits to 1 and become the same result as the 100 frame animation. - Strands with different length can now have the same size. I don´t know why, but i think the implementation of instance shapes in MentalRay is insufficient.
You can activate the option under the Misc tab. The option is called "Normalize Strand Size".
Here an example...
http://www.vimeo.com/28539792
Fixes:
- Skip rendered frames should now work. Also with digits and extensions...
- Normals for deformed ICE-Animations should also work, at least what i had tested.
Hope you have fun
face