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Octane for Softimage 3.00 RC2 Demo/Full [Obsolete]

PostPosted: Sat Sep 16, 2017 6:46 am
by face
Ok, here is the first update for V3.

Hope you enjoy,
face

FIXED:
  • ICE Particle Orientation from Euler Rotation is now correct.
  • ICE Point Segment Size wasn´t used, which is fixed.
  • Swapped the "Tonemap Type" under the Misc settings.
  • Motionblur is now working correct with subframes.

ADDED:
  • Added support for deformed motionblur.
  • Added parameter for deformed motionblur subframes.
  • Added parameter to enable deformed motionblur for each mesh in the mesh properies.
  • Added scene for motion blur.
  • Added scene for deformed motion blur.
  • Added scene for texture baking.
  • Added Octane materials to Get -> Material

CHANGED:
  • Changed default Point Segment Size from 0.0025 to 0.025.
  • Changed the kernel in the render layer scene to info channel / render layer id, to show the layer colors .

DOWNLOADS

INSTALLATION INSTRUCTIONS
    This plugin can be installed with the usual way. Unzip the downloaded OctaneV3.zip, drag and drop the xsiaddon in the Softimage window.
    You can also use the File -> Addon -> Install menu.

KNOWN ISSUES
    Motion blur and Render Layer for Pointclouds will be added in the future.
    Also the possibility to use Pointclouds as instance shapes.

Re: Octane for Softimage 3.00 RC2 Demo/Full [Current]

PostPosted: Sat Sep 16, 2017 9:42 pm
by wireframex
Thanks Face !

Re: Octane for Softimage 3.00 RC2 Demo/Full [Current]

PostPosted: Mon Sep 18, 2017 9:21 pm
by rray
Thanks for the update!

Re: Octane for Softimage 3.00 RC2 Demo/Full [Current]

PostPosted: Wed Sep 20, 2017 2:32 pm
by face
Thank you.
Will now integrate particle motion blur which will work the same as in MentalRay.
You need also a point velocity, without it, no motion blur is created.
This means also, if your shape is a box, no rotation blur will be applied, only position blur.