Page 1 of 2

Octane for Softimage 3.00 RC1 Full [Obsolete]

PostPosted: Tue Jul 11, 2017 8:37 pm
by face
After a long time, im proud to present the Octane for Softimage Renderer version 3.
This release will match the Octane standalone 3.06.1 and it works and is tested with Softimage 2013 sp1 - 2015 sp2.

The project zip contain some example scenes how to work with particle/strands/VDB´s and how to use the Render Layer feature.
Some scenes will be added in the future to show you, how to use the render passes, saves deep images and render baking textures.

I think there will be some issues, so please help me and take a look in the debug options.
There you can take a look into the current generated nodegraph to detect some broken/incorrect links or missing/undeleted nodes.
It´s also possible to take a deeper look into each node and check each parameter. Don´t add/delete nodes!
Also a look into the log window can be useful to find bad variable settings.

A demo version will also coming soon.

Happy rendering and testing,
face


DOWNLOADS

INSTALLATION INSTRUCTIONS
    This plugin can be installed with the usual way. Unzip the downloaded OctaneV3.zip, drag and drop the xsiaddon in the Softimage window.
    You can also use the File -> Addon -> Install menu.

KNOWN ISSUES
    Some motion blur possibilities aren´t integrated, especially for Pointclouds. This will be added in the future.

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Sat Jul 15, 2017 6:12 pm
by face
Don´t try to set the motion blur subframes other than 0.
This will cause a crash.

face

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Mon Jul 17, 2017 5:23 pm
by wireframex
HI Face,

Is there a way to avoid connection to Octane server each time you start SI ?
Thanks
Phil

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Mon Jul 17, 2017 6:05 pm
by face
Start SI and start the renderer are different things.
So i think you mean to start the renderer the first time if SI is opened.

SI will start without to connect to OctaneLive. So you can use other render engines to render.
Only if you want to use Octane as render engine, then the plugin will connect to OctaneLive.
You can block it with a firewall, but there will be no advantage in time to start up.
I think it will be even extend the time...

face

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Mon Jul 24, 2017 10:51 am
by face
Have found some issues.
One is with motion blur, which needs some finetuning.

The other affects the shader check.
If some shaders have the same parameters, like the 3 wave textures, where the parameters have the same values, a change between this shaders isn´t catched by the plugin.
This is now fixed with a added check of the shadersymbol name, so if the symbol name is changed, the plugin will catch it.

face

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Mon Jul 24, 2017 9:43 pm
by Gescort
Great! What about the demo version for testing?

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Tue Jul 25, 2017 12:11 am
by face
Soon will first update to RC 2, which should include deformation motion blur and some bugfixes...

face

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Sun Aug 06, 2017 2:12 pm
by rray
Hi there! Noticed that instances of strands don't work in the current version

I can open debug/node graph and plug them in and then it works, so it looks like a small error.

-rr

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Mon Aug 07, 2017 7:14 am
by face
rray wrote:Hi there! Noticed that instances of strands don't work in the current version

I can open debug/node graph and plug them in and then it works, so it looks like a small error.

-rr

Haven´t integrated instances of pointclouds, also a pointcloud can´t be an instance shape.

face

Re: Octane for Softimage 3.00 RC1 Full [Current]

PostPosted: Mon Aug 07, 2017 6:18 pm
by rray
Would it be possible for you to add it?

I mean I can open the octane node graph from XSI and change 1 connection then I get this picture below.

Maybe it can be done inside the plugin just as easy.

Image
(130.000.000 hairs visible)