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Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Sun Aug 28, 2016 6:31 pm
by face
Now all should work,
face

FIXED:

  • The render output is to dark..

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MANUAL


INSTALLATION INSTRUCTIONS

    Please follow the installation instructions in the on-line manual.

NVIDIA DRIVER REQUIREMENTS

    This version requires video driver 337.xx or higher.

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Mon Aug 29, 2016 4:29 pm
by abeoctane
Hi face, it looks like octane is rendering good now, thanks.

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Mon Aug 29, 2016 5:34 pm
by abeoctane
Hi face, I am using mbfeathertools for a bird, the instancing for the feathers renders correctly, but looks like octane does not support texture maps for the point clouds, do you know a way to render a texture map for a point cloud, so I can have the feathers with different color across the bird surface?, thank you.

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Thu Sep 01, 2016 9:18 pm
by face
abeoctane wrote:Hi face, I am using mbfeathertools for a bird, the instancing for the feathers renders correctly, but looks like octane does not support texture maps for the point clouds, do you know a way to render a texture map for a point cloud, so I can have the feathers with different color across the bird surface?, thank you.

Poor to say it, but there is no way with the Octane sdk1.55
The only workaround is to use some different colored feathers and use this as instances.

Even with the v3 sdk it isn´t possible. That´s why it has a random color shader for scattered objects.
If the OctaneShaderLanguage is released, it is possible to write own shaders which should support it, i hope...

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Mon Sep 26, 2016 8:45 pm
by abeoctane
Hi face, I having a problem with the texture environment, because suddenly I cant see the HDRIS or any lighting, I have to open and close softimage to see the HDRI again.

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Mon Sep 26, 2016 8:50 pm
by face
abeoctane wrote:Hi face, I having a problem with the texture environment, because suddenly I cant see the HDRIS or any lighting, I have to open and close softimage to see the HDRI again.

What happens if you change a parameter in the environment shader?

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Mon Sep 26, 2016 8:55 pm
by face
One problem can be, that the environment shader isn´t deleted, so try to open the octane node graph window and take a look if the environment is duplicated and unconnected or if there is some other unconnected environment shader.

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Tue Oct 04, 2016 7:38 pm
by abeoctane
Hi face, everything looks normal, the connetions looks good with the texture environment, but the Hdris after a while stop working and I have to restart softimage, Im having another problem with the geometry, any adjustment I do in the hdri and octane loads all the geometry again and again, octane does not save it to memory like maya does, so It is super slow to do any adjustment to lighting.

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Sat Oct 08, 2016 10:43 am
by face
abeoctane wrote:Hi face, everything looks normal, the connetions looks good with the texture environment, but the Hdris after a while stop working and I have to restart softimage, Im having another problem with the geometry, any adjustment I do in the hdri and octane loads all the geometry again and again, octane does not save it to memory like maya does, so It is super slow to do any adjustment to lighting.

If the render stops, maybe a refresh of the preview window helps?

The problem with the environment ist, if something is changed, all material shaders becomes a dirty flag.
But this shouldn´t affect the geometry, will take a look what happens there.

Re: Octane for Softimage 1.04 RC6 Demo/Full [Current]

PostPosted: Sun Oct 09, 2016 4:40 pm
by abeoctane
Yes, even when the renderer is not finished, any change you do and it load and load the geometry again and again, so its a little annoying (or very) to do any change, I think the last version .03 or lower cached the geometry into memory? I dont remember.