Octane for Softimage 3.0x

Forums: Octane for Softimage 3.0x
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage 3.x

Postby gobistudio » Thu Jun 02, 2016 1:11 pm

gobistudio Thu Jun 02, 2016 1:11 pm
Hi !

Just to let you know that we are VERY happy @ Gobi Studio !!!! Thank you very much :)
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Re: Octane for Softimage 3.x

Postby face » Thu Jun 02, 2016 3:56 pm

face Thu Jun 02, 2016 3:56 pm
gobistudio wrote:Hi !

Just to let you know that we are VERY happy @ Gobi Studio !!!! Thank you very much :)

Thank you :)
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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face
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Re: Octane for Softimage 3.x

Postby face » Thu Jun 02, 2016 3:57 pm

face Thu Jun 02, 2016 3:57 pm
With color...
Attachments
colored_strands.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
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Re: Octane for Softimage 3.x

Postby face » Thu Jun 02, 2016 4:03 pm

face Thu Jun 02, 2016 4:03 pm
Now its time to update/create the (new)shaders, kernels and cameras, with new parameters.
After that, i will insert the passes and then MB, which will not realy simple.
At the end should stay volumetrics.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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face
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Re: Octane for Softimage 3.x

Postby wireframex » Thu Jun 02, 2016 5:31 pm

wireframex Thu Jun 02, 2016 5:31 pm
:D
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
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Re: Octane for Softimage 3.x

Postby face » Fri Jun 03, 2016 6:00 pm

face Fri Jun 03, 2016 6:00 pm
Ok have played a little bit more with strands.
Now its possible to transfer uv´s into an "OctaneUV" attribute wich is used inside the plugin to generate the strand uv´s.

The nearly same methode was used, in the image above, to read in a texture map from the emitter to drive the strand color.
But this is a little bit unflexible because if you want to mix some textures, you need some different texturemaps and mix they with ice-math together.
So this methode is more flexible ;)

face
Attachments
uv_strands.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.x

Postby face » Tue Jun 07, 2016 8:58 pm

face Tue Jun 07, 2016 8:58 pm
Here a preview of the new Render settings.

face
Attachments
rendersettings.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
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Re: Octane for Softimage 3.x

Postby face » Wed Jun 08, 2016 8:00 am

face Wed Jun 08, 2016 8:00 am
The next missing options.
The most values are renamed, so i must change the PPG event´s and also all places where the values are used.
I think also that some parameters will be added.

face
Attachments
rendersettings2.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
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Re: Octane for Softimage 3.x

Postby face » Thu Jun 16, 2016 6:04 am

face Thu Jun 16, 2016 6:04 am
Next work...
Attachments
motionTest1.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
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Re: Octane for Softimage 3.x

Postby wireframex » Thu Jun 16, 2016 6:37 pm

wireframex Thu Jun 16, 2016 6:37 pm
It begins better and better :)
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
wireframex
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