Ok, have modified the save settings a little bit. It looks now like this:
The background was to know, how the image should saved and i have done it via the pass output format.
- format.gif (15.31 KiB) Viewed 17574 times
Output can be png rgba 8/16bit, exr rgba float/half float and exr layerd float/half float.
Now i try to explain it a little bit deeper.
No render channel, the filename will be:
Default_Pass_Main_Beauty_Raw.1.png/exrOne render channel, the name will changed to:
Default_Pass_Main_Beauty_Reflection.1.png/exrDepent on the channel. If you have select layered exr, the image will change to non layered exr, because it has only one channel.
More than one channel, the output becomes as example:
Default_Pass_Main_Beauty_Raw.1.png/exr
Default_Pass_Main_Beauty_Diffuse.1.png/exr
Default_Pass_Main_Info_Z-Depth.1.png/exr
Default_Pass_Main_Mat_Opacity.1.png/exrThe layered version will be:
Default_Pass_Main_Multi.1.exrIf you have enabled deep image in the render options, you will get:
Default_Pass_Main_Beauty_Deep.1.exrAnd it will be saved in the same folder which the first output uses.
You can mix various output format together so you can get different results like this:
Default_Pass_Main_Beauty_Raw.1.png
Default_Pass_Main_Beauty_Diffuse.1.png
Default_Pass_Main_Beauty_Reflection.1.png
Default_Pass_Main_Layer_Colored_Shadows.1.png
Default_Pass_Main_Light_Ambient Light.1.png
Default_Pass_Main_Info_Z-Depth.1.png
Default_Pass_Main_Info_Position.1.png
Default_Pass_Main_Info_Material_ID.1.png
Default_Pass_Main_Info_Object_ID.1.png
Default_Pass_Main_Mat_Opacity.1.png
Default_Pass_Main_Mat_Roughness.1.png
Default_Pass_Main_Beauty_Deep.1.exr
Default_Pass_Main1_Multi.1.exrI have included it in this way, also the render channels itself, because it makes no sense to include 50+ render channels in the create framebuffer dialoge.
Hope it isn´t too complicated and it is a little bit logical