Octane for Softimage 3.0x

Forums: Octane for Softimage 3.0x
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage 3.x

Postby face » Thu Jul 27, 2017 7:17 am

face Thu Jul 27, 2017 7:17 am
Deformed motion blur:
http://vimeo.com/227217691
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.x

Postby face » Fri Sep 22, 2017 10:25 am

face Fri Sep 22, 2017 10:25 am
First test with Particle motion blur. Only translation will be used from the PointVelocity attribute.
Works for now only with the box shape, the other shapes are only copy/paste some code.

face


http://www.vimeo.com/234986650/
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.x

Postby face » Fri Sep 22, 2017 7:47 pm

face Fri Sep 22, 2017 7:47 pm
So, all particles can now have motion blur.
Will now redesign the particle class a little bit to make it easier to integrate particles as instances.
Meshes as instances will also be integratet in the particle class, currently a scatter in the mesh class is used, to get it all under one hood.

face
Attachments
particleMB.jpg
Image from the demo plugin.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Octane for Softimage 3.x

Postby rray » Sun Sep 24, 2017 2:10 pm

rray Sun Sep 24, 2017 2:10 pm
face wrote:So, all particles can now have motion blur.
Will now redesign the particle class a little bit to make it easier to integrate particles as instances.
Meshes as instances will also be integratet in the particle class, currently a scatter in the mesh class is used, to get it all under one hood.

face


Great It sounds like a good design, looking forward to using that.
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Re: Octane for Softimage 3.x

Postby face » Thu Sep 28, 2017 9:02 pm

face Thu Sep 28, 2017 9:02 pm
Instance strands and instance particles...
InstanceStrands.jpg

InstanceParticles.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage 3.x

Postby face » Mon Oct 02, 2017 9:06 am

face Mon Oct 02, 2017 9:06 am
Instanciated particles with mixed in/external shapes with motion blur.
InstanceParticles2.jpg

Internal shapes can have an object layer map. External shapes will use the external map.
InstanceParticles3.jpg

InstanceParticles4.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Octane for Softimage 3.x

Postby wireframex » Mon Oct 02, 2017 6:19 pm

wireframex Mon Oct 02, 2017 6:19 pm
Face

What do you think about Mootzoid compatiblity (emfluid) ?

http://www.mootzoid.com/plugin

All the best
Phil
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OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
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Re: Octane for Softimage 3.x

Postby face » Mon Oct 02, 2017 6:34 pm

face Mon Oct 02, 2017 6:34 pm
It will be included later, it is a part of the VDB implementation, but first the basics ;)

Now i implement strands motion blur, then the object layer map for strands, which is only a little copy/paste.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Octane for Softimage 3.x

Postby rray » Mon Oct 02, 2017 11:33 pm

rray Mon Oct 02, 2017 11:33 pm
Awesome thanks for including that! ... so excited :oo

Interesting looks under the hood too, it's going to be very powerful.
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Re: Octane for Softimage 3.x

Postby wireframex » Tue Oct 03, 2017 5:11 pm

wireframex Tue Oct 03, 2017 5:11 pm
:D :D :D
Main Computer:
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