Octane for Softimage 3.0x

Forums: Octane for Softimage 3.0x
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage 3.x

Postby face » Fri Jul 01, 2016 6:33 pm

face Fri Jul 01, 2016 6:33 pm
New Environment and emission shaders.

The texture environment can now use all standard octane shaders. The same you can use for materials.
Daylight has the same capabilities on the sky texture port.
Also new is the capability to use a medium for atmospheric fog.
You can also use each environment shader as a background shader.

env1.jpg
env2.jpg


Emission has now a parameter to drive the light pass, which will included later and other new parameters to match the standalone.
Attachments
shader2.jpg
shader1.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Octane for Softimage 3.x

Postby face » Sun Jul 03, 2016 9:19 am

face Sun Jul 03, 2016 9:19 am
A little update, all texture generators can now have multiple uv´s ( up to 3 ).
Attachments
uv.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.x

Postby wireframex » Sun Jul 03, 2016 12:47 pm

wireframex Sun Jul 03, 2016 12:47 pm
Your work now is astonishingly fast. :shock:
Keep going :mrgreen:
Waiting for your first 3.0 plugin compatibilty to buy it :)
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Re: Octane for Softimage 3.x

Postby face » Sun Jul 03, 2016 11:43 pm

face Sun Jul 03, 2016 11:43 pm
wireframex wrote:Your work now is astonishingly fast. :shock:
Keep going :mrgreen:
Waiting for your first 3.0 plugin compatibilty to buy it :)

We will see ;)
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.x

Postby face » Sun Jul 03, 2016 11:47 pm

face Sun Jul 03, 2016 11:47 pm
The next part of the preview series.
Included a real render region and the enhanced environment shading with updated shaders.
The update render properties command will now also update an existing render region render option.

http://www.vimeo.com/173289329
[vimeo]http://www.vimeo.com/173289329[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage 3.x

Postby face » Sat Jul 23, 2016 4:54 am

face Sat Jul 23, 2016 4:54 am
This time i have included render layers and fixes some things under the hood.
How the layer system work, will shown in the video.

http://www.vimeo.com/175917663
[vimeo]http://www.vimeo.com/175917663[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage 3.x

Postby nuverian » Tue Jul 26, 2016 9:16 pm

nuverian Tue Jul 26, 2016 9:16 pm
Hey,

Everything looking pretty good thus far! Thanks face :)
Looking forward to release.

Keep us posted.
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Re: Octane for Softimage 3.x

Postby face » Thu Jul 28, 2016 8:34 am

face Thu Jul 28, 2016 8:34 am
Thank you nuverian :)
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage 3.x

Postby face » Thu Jul 28, 2016 9:09 am

face Thu Jul 28, 2016 9:09 am
Render channels at a realy early stage and for now only the beauty channels.

You will have the ability to choose which channel should be vissible in the render window.
All selected channels can be rendered simultaneous, so the saved result will include all channels.
It´s a little bit different than other renderers.
You can have only one pass with all channels you want.

If you want, you can also use different passes without a problem, maybe for different objects/layers.
Or you use the object layer color channel from the info pass to seperate your object in postpro.

After some explanations, here the video.
http://www.vimeo.com/176572327
[vimeo]http://www.vimeo.com/176572327[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 3.x

Postby face » Sat Jul 30, 2016 8:51 pm

face Sat Jul 30, 2016 8:51 pm
The passes are nearly finished.
Here is the look of the final PPG:
passes.gif


If some channels from different passes are selected, the preview option will look like this:
preview.gif


Have spend much time to get the PPG logic work, especially the preview option.
I had to check if the current selected preview option is valid, if not, select the first lesser channel.
If there is no lesser channel, use the first vaild higher channel.
If there is no one, set the option to zero, to show the default beauty channel in the preview.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
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