Octane for Softimage 3.0x

Forums: Octane for Softimage 3.0x
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage 3.x

Postby face » Wed Mar 08, 2017 6:34 pm

face Wed Mar 08, 2017 6:34 pm
Elvissuperstar007 wrote:Great, you would release before release octane 4

You can make it faster, do it :mrgreen:

Ok, VDB from points is also included, with the same features as in the previous post.
Added also a filter node with 12 filters.
Use two of these filters to get the bottom result in the image below.
Source was a simple emFluid4 demoscene as input for the point position/size.
Attachments
vdb.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Octane for Softimage 3.x

Postby wireframex » Wed Mar 08, 2017 8:51 pm

wireframex Wed Mar 08, 2017 8:51 pm
Oh very cool to see emFluid compatibility :)
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
wireframex
Licensed Customer
Licensed Customer
 
Posts: 316
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Re: Octane for Softimage 3.x

Postby face » Thu Mar 09, 2017 1:09 pm

face Thu Mar 09, 2017 1:09 pm
wireframex wrote:Oh very cool to see emFluid compatibility :)

More or less, the input can be every point cloud data.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Octane for Softimage 3.x

Postby face » Sat Mar 11, 2017 10:15 pm

face Sat Mar 11, 2017 10:15 pm
What a mess, trying to transfer attributes, like heat/velocity, from a pointcloud to a grid.
It works with generated fog volumes, the problem is, i can´t apply filters like erode/dilate to fog volumes, the filters works only with sdf volumes.
So the result looks like the top result in the image from the previous post.

I think the best way is to make the VDB support like the emTopolizer from Eric Mootz.
You have one main ICE node and plug in different opperators like filters, loader/savers, converters, etc...

Ok, some things to make...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Octane for Softimage 3.x

Postby wireframex » Fri Mar 31, 2017 7:20 pm

wireframex Fri Mar 31, 2017 7:20 pm
Any news Face ?
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
wireframex
Licensed Customer
Licensed Customer
 
Posts: 316
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Re: Octane for Softimage 3.x

Postby Elvissuperstar007 » Fri Mar 31, 2017 8:54 pm

Elvissuperstar007 Fri Mar 31, 2017 8:54 pm
I think particles are volumetric, octane users do not often use it, you can release a version without supporting these functions, version 2.0 is faster by 90% compared to version 1.0, users are compelled to suffer and can not even make elementary animation! The priority of the particle is not justified!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: Octane for Softimage 3.x

Postby face » Sat Apr 01, 2017 9:09 pm

face Sat Apr 01, 2017 9:09 pm
Particles/strands are working, only VDB´s needs time to implement.
Especially a vdb combine takes time to implement because you can put a combine in a combine, in a combine...

Here is a little overview how the tree can look.
You will have two generators (VDB from Point/Geometry) which can have multiple references. The result can combine they together ( Add / Subtract / Multiply / Divide / Maximum / Minimum / (1-A)*B / A+(1-A)*B / Union / Intersection / Difference )
Each generator can have its own filter, Each Combine and the main result ( VDB_Main_Core ) also.
If you have a tree like the image below, it is a little bit complicated to find the right generation flow of the tree, this is the thing on which im working now.

The output from the tree looks for now like this:
Code: Select all
0 INPUT_CLASS/NODE_COMBINE/V1.0
1 INPUT_CLASS/NODE_COMBINE/V1.0
2 INPUT_CLASS/NODE_FROMPOINTS/V1.0/1/0.1/3/1.5/1/1/1/1/1*REFERENCE_CLASS/NODE_POINTREFERENCE/V1.0/1/#/Size/PointPosition/1/1/1/0,0,0*REFERENCE_CLASS/NODE_POINTREFERENCE/V1.0/1/#/Size/PointPosition/1/1/1/0,0,0
2 INPUT_CLASS/NODE_FROMPOINTS/V1.0/1/0.1/3/1.5/1/1/1/1/1*REFERENCE_CLASS/NODE_POINTREFERENCE/V1.0/1/#/Size/PointPosition/1/1/1/0,0,0
1 INPUT_CLASS/NODE_COMBINE/V1.0
2 INPUT_CLASS/NODE_FROMPOINTS/V1.0/1/0.1/3/1.5/1/1/1/1/1*REFERENCE_CLASS/NODE_POINTREFERENCE/V1.0/1/#/Size/PointPosition/1/1/1/0,0,0
2 INPUT_CLASS/NODE_FROMPOINTS/V1.0/1/0.1/3/1.5/1/1/1/1/1*REFERENCE_CLASS/NODE_POINTREFERENCE/V1.0/1/#/Size/PointPosition/1/1/1/0,0,0


The 0 is the first combine which is in the main core, the first 1 is the second combine in which the next two 2 generators where plugged.
The next 1 is the third combine which is plugged in the first combine which will have the last 2 generators.

You see also, the parameters from each node are a simple string.

You will have a INPUT_CLASS, which includes the from point/geometry/file nodes.
A REFERENCE_CLASS, which includes the point/geometry reference parameters/objects.
A FILTER_CLASS, which includes some filters ( blur / median / ... )
A OPERATOR_CLASS, which includes noises
And at last a OUTPUT_CLASS, which includes a visualize/file node.

face.
Attachments
combine.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Octane for Softimage 3.x

Postby Elvissuperstar007 » Tue Apr 25, 2017 6:36 pm

Elvissuperstar007 Tue Apr 25, 2017 6:36 pm
Well, you can actually release a release without a function defined) you have the same version 3.0, volumetric we can wait
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: Octane for Softimage 3.x

Postby wireframex » Tue Apr 25, 2017 7:26 pm

wireframex Tue Apr 25, 2017 7:26 pm
Elvissuperstar007 wrote:Well, you can actually release a release without a function defined) you have the same version 3.0, volumetric we can wait

+1
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
wireframex
Licensed Customer
Licensed Customer
 
Posts: 316
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Re: Octane for Softimage 3.x

Postby Elvissuperstar007 » Tue Apr 25, 2017 8:56 pm

Elvissuperstar007 Tue Apr 25, 2017 8:56 pm
2014 is the last release of octane integration, I feel the release of the test version will be released in 2020 ))))))))
Attachments
0_9d1d_77150654_L.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
PreviousNext

Return to Autodesk Softimage XSI


Who is online

Users browsing this forum: No registered users and 15 guests

Thu Apr 25, 2024 9:41 am [ UTC ]