Multiple UV sets on mesh

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Multiple UV sets on mesh

Postby ivom » Tue Sep 30, 2014 9:33 am

ivom Tue Sep 30, 2014 9:33 am
Hi,

I'm interested if is possible work with multiple UV sets on one mesh, is there some workaround?

Tips and hints greatly welcomed.

A.
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Re: Multiple UV sets on mesh

Postby Gescort » Tue Sep 30, 2014 10:06 am

Gescort Tue Sep 30, 2014 10:06 am
Hi, ivom! Sorry for my English.
Obj format using for export not supported multiple UV.
But you can select the desired polygons with the second projection, open Texture Editor and Edit - Copy UVs (Ctrl + C). Then select first projection UVs - texture_projection(first) and Edit - Paste UVs (Ctrl + V).
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Re: Multiple UV sets on mesh

Postby ivom » Wed Oct 01, 2014 9:21 am

ivom Wed Oct 01, 2014 9:21 am
Hi Gescort,

I know about UV limitation coming from using of OBJ format. I'm wondering if there is cheat how to select different UV sets without duplication of particular object. Let think about one UV set for bump and second one for color map like we are using normally in XSI. How you dealing with this guys? UDIMS? Is it possible with this plug?

Thank you.
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Re: Multiple UV sets on mesh

Postby face » Thu Oct 02, 2014 10:57 am

face Thu Oct 02, 2014 10:57 am
ivom wrote:Hi Gescort,

I know about UV limitation coming from using of OBJ format. I'm wondering if there is cheat how to select different UV sets without duplication of particular object. Let think about one UV set for bump and second one for color map like we are using normally in XSI. How you dealing with this guys? UDIMS? Is it possible with this plug?

Thank you.

You can only do, what you can do with the obj format.
Octane hasn´t a uv selector with which you can change the uv per material/texture.

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