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Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Mon Mar 14, 2016 6:17 pm
by wireframex
Hey Face
Thanks for the update :)

You're right the only way to see the video is --> download
Regards
Keep coding man
Phil

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Mon Mar 14, 2016 7:03 pm
by face
wireframex wrote:Hey Face
Thanks for the update :)

You're right the only way to see the video is --> download
Regards
Keep coding man
Phil

Now it works ;)

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Sat Apr 02, 2016 7:55 pm
by face
Have recreated the mesh generation and the new material gereration from the shaderball preview is now also part of the new mesh system.
The next little video will show the difference between the current and the new version.

face
http://www.vimeo.com/161311690

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Sun Apr 03, 2016 2:58 pm
by wireframex
Thanks Face :)

Do you thing to make something available soon with the render tree update ?
What are you working on next ?
Phil

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Sun Apr 03, 2016 5:33 pm
by face
wireframex wrote:Thanks Face :)

Do you thing to make something available soon with the render tree update ?
What are you working on next ?
Phil

At the moment, the mesh generation works only with real meshes, must include the instances the next time. This shouldn´t take a long time, i think i can use the old parts.
Then image saving must included and the logging system needs a little tuning.
The motion blur is also missing and i don´t know if i will integrate it, because it is realy tricky, the result is only with direct light ok and the 2.0 api has it included.
I think i will sooner integrate particles and then switch to the 2.0 api.

So a release after the image saving and the instances are included should be ok.
The logging system is more a sideshow which can be changed from time to time.

face

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Mon Apr 04, 2016 5:02 pm
by wireframex
Ok
Waiting for the next release :)