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Octane for Softimage 1.02 RC12 [Obsolete]

PostPosted: Wed Sep 03, 2014 6:21 pm
by face
So, the next release.
It would be nice when you can check if the update function in the menu is working.

FIXED:

  • Hidden partitions are now invisible in the render.
  • Solved an issue where the exr output was overwritten with a png file.
  • Solved a bug with the emission shaders.
  • Gradient shaders are now updated correctly.

CHANGED:

  • Some basic internal changes in the plugin structure.

DOWNLOAD


MANUAL


INSTALLATION INSTRUCTIONS

    Please follow the installation instructions in the on-line manual.

NVIDIA DRIVER REQUIREMENTS

    This version requires video driver 337.xx or higher.
Happy rendering,

face

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Thu Sep 04, 2014 7:25 pm
by wireframex
Thanks Face :)

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Fri Sep 05, 2014 4:28 am
by abeoctane
Thanks face.

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Fri Sep 05, 2014 4:26 pm
by abeoctane
Hi face, I am having a new problem with this release, the old "set gpu" that freezes the render, when refreshing and deactivating autofit in the preview window is still here and the new one is that, when I switch to another program while rendering, the render freezes and softimage freezes too.

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Sat Sep 06, 2014 9:29 am
by face
abeoctane wrote:Hi face, I am having a new problem with this release, the old "set gpu" that freezes the render, when refreshing and deactivating autofit in the preview window is still here and the new one is that, when I switch to another program while rendering, the render freezes and softimage freezes too.

Ah, you pressed the refresh button. This will not freeze the renderer, the renderer render to the max samples and then the scene will be refreshed. Thats because i can´t catch the refresh button. You can use the lock button to pause the renderer, then play with your autofit and unlock at the end.

The switching bug is new, here it renders to the end when i switch between different programms with alt+tab.

face

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Sun Sep 07, 2014 12:07 am
by abeoctane
Hi Face, I been playing with the sampling rate of the black body emission and I don´t know for sure but I think is behaving weird, If I give it a value of .01 it looks like the noise clears faster and if I give it a value of 1000, the max possible, the noise take more time to clear up, it is the meant behavior?

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Sun Sep 07, 2014 12:10 am
by abeoctane
I forgot to tell you, my scene is an interior with small planes with black body emission.

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Sun Sep 07, 2014 12:26 am
by abeoctane
Hi face, sorry for the dumb question but, where is the look button to pause the render, I think I never used it.

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Sun Sep 07, 2014 4:05 am
by face
abeoctane wrote:Hi Face, I been playing with the sampling rate of the black body emission and I don´t know for sure but I think is behaving weird, If I give it a value of .01 it looks like the noise clears faster and if I give it a value of 1000, the max possible, the noise take more time to clear up, it is the meant behavior?

The only thing i can say is, that i have test it and the values are submitted correct to Octane.
I don´t know, how it works inside Octane.
abeoctane wrote:Hi face, sorry for the dumb question but, where is the look button to pause the render, I think I never used it.

Ups sorry, the lock button. Every time the same error ;)

face

Re: Octane for Softimage 1.02 RC12 [Current]

PostPosted: Mon Sep 22, 2014 9:44 am
by face
Have spend much time to find the problem with the update button in the preview window.
I can say, it is a Softimage bug and it is solved only in Softimage 2015.

When you press the button, you get an abort flag two times.
The first one will abort the current render process and start a new one.
This new one should also be aborted with the second abort flag, but this doesn´t works in the most cases.

From what i have heared, Arnold had also this problem, but i think, i can´t ask how they solved it ;)

It can be possible to install a hook with which i can catch the button message and generate a correct abort.
But this takes some time and for the moment, i have disabled the button for Softimage versions < 2015 when the rendering is active and enabled it, when the rendering is done.
This will be available in the next release...

face