e880291 wrote:this is very cool
and I still have last two question(still the hair question)
even I use this way(use ICE make fur or hair)
how can I control the texture of all the skin(like...tiger or.Zebra),and the color map of root to tip?
thank you,Face
The particles or strands are only working with instance shapes.
This instances can have one uv texture which you can use to color the root to tip as example.
If the instance havent a texture, the ICE color is used. You can also read in a texture from the emitted mesh and use this to drive the ICE color value. So you can emulate a zebra look.
The combination of both isn´t possible because only one texture per mesh can be used with Octane.
face