Octane for Softimage 1.02 RC10 [Obsolete]

Forums: Octane for Softimage 1.02 RC10 [Obsolete]
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage 1.02 RC10 [Current]

Postby abeoctane » Mon Jul 21, 2014 7:47 am

abeoctane Mon Jul 21, 2014 7:47 am
Hi face, I think a found a bug, I been trying to render the frame 144 of my animation as png, but octane save it as frame 180, I checked it and yes it is the frame 144 but with a wrong name, what could it be?, thanks.
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Re: Octane for Softimage 1.02 RC10 [Current]

Postby face » Mon Jul 21, 2014 9:55 am

face Mon Jul 21, 2014 9:55 am
abeoctane wrote:Hi face, I think a found a bug, I been trying to render the frame 144 of my animation as png, but octane save it as frame 180, I checked it and yes it is the frame 144 but with a wrong name, what could it be?, thanks.

Hm, with motion blur enabled?
Or happens it only with frame 144 and frame 145 is ok?

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Re: Octane for Softimage 1.02 RC10 [Current]

Postby abeoctane » Mon Jul 21, 2014 2:59 pm

abeoctane Mon Jul 21, 2014 2:59 pm
This happens too in other frames, this is the scene, thank you.
Attachments
test_frames.zip
(178.37 KiB) Downloaded 436 times
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Re: Octane for Softimage 1.02 RC10 [Current]

Postby abeoctane » Tue Jul 22, 2014 3:59 am

abeoctane Tue Jul 22, 2014 3:59 am
Also, skip rendered is not working, this is very important for me because I can´t render with two or more machines, :(, hope if you have time could relase a RC11 soon, thank you.
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Re: Octane for Softimage 1.02 RC10 [Current]

Postby abeoctane » Tue Jul 22, 2014 4:07 am

abeoctane Tue Jul 22, 2014 4:07 am
Annnnd It is skipping frames, for example it renders frame 001, 003, 004 ,005, 006, 008, 009, 010, 011, 012, 014... and so on, even when the forlder is empty.
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Re: Octane for Softimage 1.02 RC10 [Current]

Postby abeoctane » Tue Jul 22, 2014 4:29 am

abeoctane Tue Jul 22, 2014 4:29 am
I looks that octane is not skipping frames, it gives them another number, I don´t know for sure, and this is worse than not having them, because after effects will ask for frames that it do not detect but, in fact are there with another number. :cry:
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Re: Octane for Softimage 1.02 RC10 [Current]

Postby face » Tue Jul 22, 2014 8:35 am

face Tue Jul 22, 2014 8:35 am
Have also found an other issue with your testscene.
When the image folder isn´t existent, the plugin will also crash.
Will fix this first and then i will show what happens with the other issues...

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Re: Octane for Softimage 1.02 RC10 [Current]

Postby abeoctane » Tue Jul 22, 2014 12:20 pm

abeoctane Tue Jul 22, 2014 12:20 pm
I have found another one, the frame range in the pass options is not working, I have my pass to render from 30 to 60, when the render finished in the render folder are frames named from 30 to 60, but they are the frames from 1 to 31 in my animation, just with different numbers.
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Re: Octane for Softimage 1.02 RC10 [Current]

Postby face » Tue Jul 22, 2014 6:21 pm

face Tue Jul 22, 2014 6:21 pm
abeoctane wrote:I have found another one, the frame range in the pass options is not working, I have my pass to render from 30 to 60, when the render finished in the render folder are frames named from 30 to 60, but they are the frames from 1 to 31 in my animation, just with different numbers.

I don´t know, after i have made changes, i can´t see the issue.
Maybe it is solved with the changes i made.

I can make a quick build of a dll which you can test, if you want.

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Re: Octane for Softimage 1.02 RC10 [Current]

Postby abeoctane » Tue Jul 22, 2014 8:17 pm

abeoctane Tue Jul 22, 2014 8:17 pm
That would be awesome, I have to send another render tonight, thank you very much. :D
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