abeoctane wrote:Also I´m having problems with the Octane_texture_environment, if you change the HDRI texture it is not reflected on the render, you have to close and open the scene to see the HDRI change.
face wrote:abeoctane wrote:Also I´m having problems with the Octane_texture_environment, if you change the HDRI texture it is not reflected on the render, you have to close and open the scene to see the HDRI change.
Ok, i see the problem.
Thought the filename is also checked, but the filename isn´t part of the environment/image shader. It is part of an extra node which isn´t checked.
Will fix it.
To solve it, you can simple change any parameter of the environment shader to force a re-export of the shader.
face
abeoctane wrote:Hi face, thanks a lot, also I´d like to ask you, do you know a way to do anamorpihc bokeh with octane?
yashugan wrote:I found a issue very important (for me, but i suppose for every one)
Octane in RENDER region don't update textures. Example: I'm doing a psd, anad i update it.
When i go to render, (and i open the render q again with another point of view) the texture still the same. Even in XSI is updated, in the render is the old one.
Can be adjusted this? Because when i tune specular map, bump norml and so on, i have to reload the scene every time and i waste hours to do stuff that can be done with a click.
If is possible, should be great, thank you.
yashugan wrote:yes, also in the render preview happen. The only way to update the texture is to change some parameter in the shader.
If can be fixed is cool! Thank you!
face wrote:yashugan wrote:yes, also in the render preview happen. The only way to update the texture is to change some parameter in the shader.
If can be fixed is cool! Thank you!
I think it should be possible to fix it.
face
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