Octane for Softimage 1.02 RC7 [Obsolete]

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Autodesk Softimage XSI (Developed by Face)

Octane for Softimage 1.02 RC7 [Obsolete]

Postby face » Mon May 26, 2014 5:08 pm

face Mon May 26, 2014 5:08 pm
Two little changes.
Hope the bugfixing will be end soon ;)

FIXED:

  • The subdivision precision is switched to a lower level to be compatible to MentalRay.
  • Extend the shader check to check connected ports which share the same input shader.

DOWNLOAD


MANUAL


INSTALLATION INSTRUCTIONS

    Please follow the installation instructions in the on-line manual.

NVIDIA DRIVER REQUIREMENTS

    This version requires video driver 314.22 or higher.


Have fun with testing,
face
Last edited by face on Wed Jun 11, 2014 10:16 am, edited 1 time in total.
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Re: Octane for Softimage 1.02 RC7 [Current]

Postby yashugan » Tue May 27, 2014 12:20 pm

yashugan Tue May 27, 2014 12:20 pm
Everythng work fine, now OCTANE is INSIDE! (extreme pleasure)
(ops, i found the normal map port....apologize me... i'm very inattentive sometime)

super!
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Re: Octane for Softimage 1.02 RC7 [Current]

Postby face » Tue May 27, 2014 1:07 pm

face Tue May 27, 2014 1:07 pm
Thanks, good to read ;)

face
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Re: Octane for Softimage 1.02 RC7 [Current]

Postby face » Tue May 27, 2014 8:12 pm

face Tue May 27, 2014 8:12 pm
Because i have updated the render property, to be compatible with the standalone, i have added this:

[vimeo]http://www.vimeo.com/96627254[/vimeo]

Hope you like it,
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Re: Octane for Softimage 1.02 RC7 [Current]

Postby wireframex » Tue May 27, 2014 9:16 pm

wireframex Tue May 27, 2014 9:16 pm
Face,

Have you change something about blackbody emission output shader ?

Phil
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Re: Octane for Softimage 1.02 RC7 [Current]

Postby face » Tue May 27, 2014 9:22 pm

face Tue May 27, 2014 9:22 pm
wireframex wrote:Face,

Have you change something about blackbody emission output shader ?

Phil

Hm, not realy, why?

face
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Re: Octane for Softimage 1.02 RC7 [Current]

Postby face » Thu May 29, 2014 11:27 pm

face Thu May 29, 2014 11:27 pm
Have fixed a problem with the infochannel kernel.
All renderings from this kernel type had to much intensity.
Now you will become the same results as in the standalone.

The part i´m current working on, is to implement support for the render tree compounds.
This is a little bit tricky. Haven´t any idea to convert it to Octane and play around.
But i think, sooner or later it will be work.

When i remember right, many other things were also tricky ;)


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Re: Octane for Softimage 1.02 RC7 [Current]

Postby yashugan » Fri May 30, 2014 12:15 pm

yashugan Fri May 30, 2014 12:15 pm
supreme Octaner (copyright therm! haahah) I was wondering if you can update us on the Q render status, that is the most wished feature (i suppose?... ) from all the user...
thank you!!!! :mrgreen:
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Re: Octane for Softimage 1.02 RC7 [Current]

Postby face » Fri May 30, 2014 1:27 pm

face Fri May 30, 2014 1:27 pm
I knew there was something i have missed ;)

face
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Re: Octane for Softimage 1.02 RC7 [Current]

Postby face » Sun Jun 01, 2014 10:14 am

face Sun Jun 01, 2014 10:14 am
It´s not so simple to integrate the shader compounds, but my work is going ahead.
I have to readin the xml description from the compound where all infos are written in.
This take some time to implement, but i think this will work...

face
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