Octane for Softimage 1.02 RC6 [Obsolete]

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Autodesk Softimage XSI (Developed by Face)

Octane for Softimage 1.02 RC6 [Obsolete]

Postby face » Sun May 25, 2014 8:17 pm

face Sun May 25, 2014 8:17 pm
The next release with some little changes which makes the workflow much better.
I think you will like it a lot ;)

FIXED:

  • The shader check is switched to a selfmade function. Now the output shaders will not refresh the renderer.
  • With the inclusion of the function above, only used materials will be checked. Now there is no difference between the count of materials. So meshes with unused materials don´t refresh the renderer again.
  • Red dots in the render/preview window is gone.

ADDED:

  • The render time is shown in the preview window.

DOWNLOAD


MANUAL


INSTALLATION INSTRUCTIONS

    Please follow the installation instructions in the on-line manual.

NVIDIA DRIVER REQUIREMENTS

    This version requires video driver 314.22 or higher.


Have fun,
face
Last edited by face on Mon May 26, 2014 5:08 pm, edited 1 time in total.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 1.02 RC6 [Current]

Postby yashugan » Sun May 25, 2014 8:54 pm

yashugan Sun May 25, 2014 8:54 pm
I found this strange stuff about UV
I attach to you the mesh.
Now i expalin: when i subdivide, in the viewport UV are correct, but octane do something like the image below.
Ihopw that the mesh that i attached will help you to understand. Probably if you put a checker texture you can see better what happen. Thank you!!!!!!
Attachments
BUG.jpg
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Re: Octane for Softimage 1.02 RC6 [Current]

Postby yashugan » Sun May 25, 2014 8:54 pm

yashugan Sun May 25, 2014 8:54 pm
here is the model to look inside...Who know!
Attachments
bug.rar
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Re: Octane for Softimage 1.02 RC6 [Current]

Postby yashugan » Sun May 25, 2014 9:00 pm

yashugan Sun May 25, 2014 9:00 pm
Ops, i forgot:
in the IMAGER, saturation slider don't work. Can you check please? thankyou!!!!!!!!!!
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Re: Octane for Softimage 1.02 RC6 [Current]

Postby face » Sun May 25, 2014 9:14 pm

face Sun May 25, 2014 9:14 pm
yashugan wrote:here is the model to look inside...Who know!

Thanks, i will take a look at the mesh.

yashugan wrote:Ops, i forgot:
in the IMAGER, saturation slider don't work. Can you check please? thankyou!!!!!!!!!!

The saturation works, you have to switch the tonemapping to linear under the render settings.
It´s the same as in the standalone when you save an untonemapped image, the imager saturation and response curves aren´t added then.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 1.02 RC6 [Current]

Postby face » Mon May 26, 2014 1:41 pm

face Mon May 26, 2014 1:41 pm
The UV issue is fixed.
Must also fix a problem with the new material check, whith shared instance nodes.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage 1.02 RC6 [Current]

Postby yashugan » Mon May 26, 2014 5:03 pm

yashugan Mon May 26, 2014 5:03 pm
supreme! mega cool! I'm already in production and i was already worried!You are super fast!
I wait the realease! thank you!!!
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Re: Octane for Softimage 1.02 RC6 [Current]

Postby face » Mon May 26, 2014 5:05 pm

face Mon May 26, 2014 5:05 pm
yashugan wrote:supreme! mega cool! I'm already in production and i was already worried!You are super fast!
I wait the realease! thank you!!!

In 5min ;)
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
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