Octane for Softimage 1.02 RC4 [Obsolete]

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Autodesk Softimage XSI (Developed by Face)

Octane for Softimage 1.02 RC4 [Obsolete]

Postby face » Tue May 20, 2014 11:52 am

face Tue May 20, 2014 11:52 am
Some updates...

FIXED:

  • The transform shaders work on all texture generator shaders.
  • Instances are exported at any kind of parrent objects.
  • Meshes with SubD level other than 0 aren´t exported a second time.
  • Error message for differnet Render Properties is easier to understand.
  • The problem with instability is solved.
  • Actual processed mesh is shown in the render/preview window.

DOWNLOAD


MANUAL


INSTALLATION INSTRUCTIONS

    Please follow the installation instructions in the on-line manual.

NVIDIA DRIVER REQUIREMENTS

    This version requires video driver 314.22 or higher.

Have fun,
face
Last edited by face on Wed May 21, 2014 6:39 pm, edited 1 time in total.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Octane for Softimage 1.02 RC4 [Current]

Postby yashugan » Tue May 20, 2014 6:38 pm

yashugan Tue May 20, 2014 6:38 pm
SUPER!!!!!!!!!!!!!
Super thank you! i go to render!!!!!!!!!
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Re: Octane for Softimage 1.02 RC4 [Current]

Postby PeterCGS » Tue May 20, 2014 10:36 pm

PeterCGS Tue May 20, 2014 10:36 pm
When using alpha channel, and keep environment, the background just goes black. So it seems "keep environment" doesnt work in the preview window at least (saved downed images do contain the background).
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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Re: Octane for Softimage 1.02 RC4 [Current]

Postby face » Wed May 21, 2014 9:56 am

face Wed May 21, 2014 9:56 am
PeterCGS wrote:When using alpha channel, and keep environment, the background just goes black. So it seems "keep environment" doesnt work in the preview window at least (saved downed images do contain the background).

Yes, correct, 16bit works, is fixed...

face
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Re: Octane for Softimage 1.02 RC4 [Current]

Postby face » Wed May 21, 2014 11:43 am

face Wed May 21, 2014 11:43 am
Have found a problem if more than one mesh is unhidden for rendering.
Try to fix it.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Octane for Softimage 1.02 RC4 [Current]

Postby face » Wed May 21, 2014 12:40 pm

face Wed May 21, 2014 12:40 pm
It was an other error than unhiding meshes, but also solved.
Wait for the next RC which i will update soon.

face
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Re: Octane for Softimage 1.02 RC4 [Current]

Postby Gescort » Wed May 21, 2014 3:09 pm

Gescort Wed May 21, 2014 3:09 pm
Hi, face!
When I change the settings in Octane_Imager render starts again, but in standalone change settings without rerendering.
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Re: Octane for Softimage 1.02 RC4 [Current]

Postby face » Wed May 21, 2014 6:29 pm

face Wed May 21, 2014 6:29 pm
Correct, when you change an output or an environment shader in Softimage, all material shaders becomes a dirty flag.
This means, the imager itself isn´t the trigger for a rerender, the material shaders are the trigger.
It´s also a bad evaluation programming inside Softimage.
The only way is to check each shader parameter by hand, that is what i do for the envirinment shaders.
But it is slower by around 25%. If you can live with it, i will implement it...

face
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Re: Octane for Softimage 1.02 RC4 [Obsolete]

Postby Gescort » Thu May 22, 2014 4:46 am

Gescort Thu May 22, 2014 4:46 am
Thanks, I understand the problem.
Maybe in octane render settings make switcher - work with checking shaders and without it, as slower by around 25% is not a good.
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Re: Octane for Softimage 1.02 RC4 [Obsolete]

Postby face » Thu May 22, 2014 8:09 am

face Thu May 22, 2014 8:09 am
Only the shader checking is lowered by 25%, so much i know.
Will make a test to check if i remember right.
It also depends how much parameters the shaders has...

The most time is spend to export and evaluate the meshes, so i think you wouldn´t notice it.
I can also make a test build...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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