Octane for Softimage 1.02 RC4 [Obsolete]

Forums: Octane for Softimage 1.02 RC4 [Obsolete]
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage 1.02 RC4 [Obsolete]

Postby face » Fri May 23, 2014 4:32 pm

face Fri May 23, 2014 4:32 pm
Ok, here are my results to check shaders changes.
The selfmade methode needs around 500% more.

This has as background that with the buildin function i need only to check if the material evaluation value is changed, not the matrial shader itself.
When a shader, which is connected to this material, is changed, the material becomes another evaluation value.

With the selfmade function, i must check each shader which is connected to this material.
This includes the material shaders and his connected shaders.

At the end, i will use my function although he needs 5 times more.
When you now ask why, i can say you will not notice it.
The time will go from 0.0022sec to 0.0122sec for 21 shaders.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany
Previous

Return to Autodesk Softimage XSI


Who is online

Users browsing this forum: No registered users and 9 guests

Thu Apr 18, 2024 1:58 am [ UTC ]