i´m very happy to announce you the next version of the Octane for Softimage renderer.
This is a release candidate, so i let this and the old 1.01 version at current state.
The manual isn´t rewritten, this will take some time and i will begin soon with it, but the update procedure should work.
You have only to uninstall the old version and install the new one.
Here is the change list, which can be incomplete because of the massive changes i have made...
FIXED:
- The "Render Preview" and the "Render" window now scales correct on images larger than the screen.
- Some problems to catch changes are fixed. This includes texture images changes, add/remove meshes, material changes and environment changes.
CHANGED:
- All shaders are rewritten. This are in detail following changes:
- Texture shaders have now the new mapping features from Octane and can be used the same as the ones in Octane standalone.
- All possible values which can have a color value and have as default a float value are changed to color. This is made to see connection between shaders better and to be more flexible without to connect a color shader.
- The shaders now have names which you can change. Like the MR ones.
- The IES shader has now a color output and can be used as a normal texture.
- After the gamma value is changed in the Octane SDK, your saved image will look the same as the one in the preview/render window. There is also no difference between PNG, EXR, untonemapped and linear tonemapped.
- The preview/render can also shown as 16bit, which isn´t perfect for now, but it is in work.
ADDED:
- The "OctaneLive ID" is now shown in the PPG. This is made to detect which ID is in use on the current computer for multi license users.
- Added a "About" tab in the renderer option where some build information is shown.
- The "Render Region" is back but still under construction.
- Octane can now render instances in Softimage.
- Motion blur is added with an option in the "Render Settings" tab where you can define how many passes are used. The "Max Samples" are used as base for the overall max samples of an image and the calculated sum of all passes should nearly reached this value.
- The environment shader has a new z-rotation.
- Because motion blur is implemented, you must now define which type of output tonemapping you need. It isn´t possible to get an image file with AND without tonemap. To set the tonemap type, you can use the "Tonemap type" in the "Misc" group under the "Render Settings" tab.
- It is now possible to save an EXR as half float.
- You can save multiple formats of images at once.
- Image textures are now shown in the viewport.
- Gradient shader added. This shader can have also an alpha input. This is under construction
LIMITATIONS AND KNOWN ISSUES:
- Shader compounds aren´t working.
- The "Render Region" can cause a crash when the viewport or the region is resized.
- The "Render Region" will only work correct in the "Camera" viewport.
- Material preview is disabled at the moment and will be enabled in the next update.
- On large scenes with nested instances (1000+), it can take some time to update. I´m optimistic to speed up this a lot in the next update.
DOWNLOAD
MANUAL
- The on-line manual is available at http://render.otoy.com/manuals/Softimage/
INSTALLATION INSTRUCTIONS
- Please follow the installation instructions in the on-line manual.
NVIDIA DRIVER REQUIREMENTS
- This version requires video driver 314.22 or higher.
Hope you like all changes, happy testing,
face