The problem is, Kratos use a voronoi algorithm. With that you have ever inner shattering.
Maybe you can select the inner pieces. If you can, extract the polygons with "extract polygons (delete).
Duplicate the new generated mesh. Select both, the extracted and the duplicated and merge them in a new mesh with "Create -> Poly.Mesh -> Merge"
The tolerance value should be 0. With that workflow, you delete the polyislands and have a cleaned new mesh.
A hint to select the inner pieces.
I think you make a animation. Let they calculate to a point where the inner pieces are shown, then you can select they easier.
If you switch to frame 1, the selection should be stay.
Then you can use the worflow above.
Hope that helps...
face