by face » Sat Oct 19, 2013 3:17 pm
face
Sat Oct 19, 2013 3:17 pm
Ok, looks it is ok so far?
Haven´t found a documentation, where i can switch the preview output to 8/16 or 32 bit.
I think it should be managed automaticly.
I have a check in my render fragment class, this is the class which sends the RGBA scanline to the framebuffer.
I check also, which bit depth the render manager currently use. He will only use the 8bit output.
It is irrelevant which option i choose in the render channel output.
The funny thing is, when i check, which bit depth the current display framebuffer can use,
i get 8/16 as depth for png and 32 for exr, dependet from the render channel output i choose.
I can also swith to exr and the framebuffer can only use a depth of 32, but he uses a depth of 8.
This is a little bit wired. Maybe i should contact the support.
Currently i use Softimage2013 , will test it with 2014, maybe it was a bug and it is solved...
About tokens.
I don´t know to implement it because i uses now my own image class which hasn´t the capability to draw in the image.
That´s why the render infos and the histogram wouldn´t work in the next version.
I´m happy enough to found a way to implement the alpha overwrite, which will be ever active to make the edges smoother when the alpha channel is activated...
face