by OneBigTree » Sun Oct 20, 2013 1:16 pm
OneBigTree
Sun Oct 20, 2013 1:16 pm
It's usually the console or whatever is available in the respective application. In maya it is the output window, in Si it is the script editor. If you render something in SI with mr you can easily track the progress according to your logging settings in mr.
The Octane output looks like this now (excerpt, I've attached the full log separately):
COMMAND: -render P:/1_3D/XSI/Chaos/Scenes/Testscene_A_octane.scn -pass Default_Pass3 -frames 118,120 -output_dir R:/Chaos/Testscene_A/octane -verbose on -processing
>Loading: P:\1_3D\XSI\Chaos\Scenes\Testscene_A_octane.scn...
// INFO : 4034 - Loaded scene was created with build number: 12.1.99.0 - compatibility version: 1200
OpenScene("P:\\1_3D\\XSI\\Chaos\\Scenes\\Testscene_A_octane.scn", false, true);
// INFO : Rendering passes: Passes.Default_Pass3
// INFO : Rendering frames 118 to 120
// INFO : Setting the output directory to 'R:/Chaos/Testscene_A/octane'
// INFO : Rendering pass 'Default_Pass3'...
// INFO : Rendering frame 118 (0.0% done)
// INFO : Initialize OctaneRender® for Autodesk® Softimage®
// INFO : Valid OctaneLive license found.
// INFO : *******************************************
// INFO : Rendering Pass: Default_Pass3
// INFO : Render Frame: 118
// INFO : *******************************************
// INFO : Rendering frame 119 (33.3% done)
// INFO : Render Frame: 119
// INFO : *******************************************
// INFO : Rendering frame 120 (66.7% done)
// INFO : Render Frame: 120
// INFO : *******************************************
All these messages can be used by the renderfarm managing sever to trigger events by parsing strings or are just used as info for the user.
The only message I get from octane is Render Frame: xxx
- Attachments
-
- octane log.zip
- (4.68 KiB) Downloaded 284 times