Octane for Softimage beta 1.01 [Obsolete]

Forums: Octane for Softimage beta 1.01 [Obsolete]
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage beta 1.01 [Current]

Postby face » Mon Nov 11, 2013 10:25 am

face Mon Nov 11, 2013 10:25 am
benoit_3d wrote:Hello,
Just a general thought about Octane for Softimage. I'm currently using it in a project. It's fast and reliable. I'm just tired to change the resolution each time I have to preview render (it's a well known limitation, I hope you will be able to fix it soon ;) ), the second (or even more !) UV support would be also very nice.
Nice work Face !

Ok, will check the resolution change issue.
I use UV´s, but only the first one because Octane can´t use more than one per material.
But i´m working on a plan where you can select the uv you want, per material.
I don´t know how to realize it, but we will see.
When it works, it should be possible to render emPolygonizer/emTopolizer and other self generated uv´s.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage beta 1.01 [Current]

Postby PeterCGS » Wed Nov 13, 2013 10:24 pm

PeterCGS Wed Nov 13, 2013 10:24 pm
I still have issues with animated parameters on for example rotation on the environment mapping, and camera aperture etc. The values seems to get stuck on the frame I start render on, and doesn't update correctly :I.. Maybe a "force refresh on all values" when doing render passes?
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Thu Nov 14, 2013 4:40 pm

face Thu Nov 14, 2013 4:40 pm
PeterCGS wrote:I still have issues with animated parameters on for example rotation on the environment mapping, and camera aperture etc. The values seems to get stuck on the frame I start render on, and doesn't update correctly :I.. Maybe a "force refresh on all values" when doing render passes?

Will take a look.
Seams that the shaders aren´t checked correct...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Thu Nov 14, 2013 7:42 pm

face Thu Nov 14, 2013 7:42 pm
Have found the problem, but don´t know to solve it.
It seams, Softimage doesn´t refresh the environment shader evaluation when some parameters are changed.
It can be the same problem with the camera shader.

The funny thing is, when you open the environment shader, the evaluation works and Octane refreshes the renderer...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Tue Dec 31, 2013 7:38 pm

face Tue Dec 31, 2013 7:38 pm
Ok, here´s where i´m working on, gradients...

face
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Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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