Page 1 of 1

Random gradient applied to instanced objects ?

PostPosted: Mon Jun 03, 2013 2:58 pm
by cheeseburger
Hi Face,
Can I achieve a gradient that I can see in Softimage in ICE, to my renders in Octane ?
I am looking at the demo scenes for Mootzoid's EMflock. He has a really nice effect of instances having a variable of colour based on scale and a gradient. Is this effect doable in Octane ?
Thanks Face ...

P.S. in order to render the instances in Softimage i am using a Colour attribute node in the render tree ( I am sure you know this already )

Re: Random gradient applied to instanced objects ?

PostPosted: Mon Jun 03, 2013 3:11 pm
by face
cheeseburger wrote:Hi Face,
Can I achieve a gradient that I can see in Softimage in ICE, to my renders in Octane ?
I am looking at the demo scenes for Mootzoid's EMflock. He has a really nice effect of instances having a variable of colour based on scale and a gradient. Is this effect doable in Octane ?
Thanks Face ...

P.S. in order to render the instances in Softimage i am using a Colour attribute node in the render tree ( I am sure you know this already )

Haven't found any solution to give each instance a different color.
It will only work on instances which are exported as a single mesh.
The problem with instances is, that all have the same values. There is no chance to know, which instance should have which color.

face

Re: Random gradient applied to instanced objects ?

PostPosted: Mon Jun 03, 2013 3:32 pm
by cheeseburger
Thanks for your reply Face.
I wonder if rendermap might do ?...

Re: Random gradient applied to instanced objects ?

PostPosted: Mon Jun 03, 2013 8:13 pm
by face
cheeseburger wrote:Thanks for your reply Face.
I wonder if rendermap might do ?...

Rendermap is backing on UV´s. But each instance have the same UV...

face