oops! sorry. my reply is too late.
Ok. i want to No.2.
face wrote:All have this problem.
You must use a material macro for every material in your scene. After reload in Octane, it works.
face
face wrote:I get the nodegraph error, if i connect non material macros in and reload the scene.
You must create a material macro, double click on it and connect you material (glossy, diffuse, specular) in the output pin.
After that you can connect your material macro in you mesh.
face
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