SoftImage XSI Plugin v1.022c

Forums: SoftImage XSI Plugin v1.022c
Autodesk Softimage XSI (Developed by Face)

Re: SoftImage XSI Plugin v1.022c

Postby face » Mon Jul 12, 2010 8:49 am

face Mon Jul 12, 2010 8:49 am
cgndev wrote:Then... Face.
Is possible or do you have plan a support as Attributes_Integer?
I would get variety to Instanced particles by textures like this(http://cgndev.com/xe/files/attach/image ... G-0066.jpg).

Two materials or 10 are not a problem. You can use copys of the instance mesh with different materials.

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Re: SoftImage XSI Plugin v1.022c

Postby cgndev » Mon Jul 12, 2010 1:10 pm

cgndev Mon Jul 12, 2010 1:10 pm
Okay. I got it your reply.
But, Sometimes Color_Attribute and Integer_Attributes nodes is very useful. ;)

Thank you.
Sorry, My English is bad..
i7 860 | Ram 4GB | Geforce GTX260 Core 216 | Win7 64x Kor | Octane with Softimage 2011 for x64 , ICE
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Re: SoftImage XSI Plugin v1.022c

Postby face » Mon Jul 12, 2010 1:14 pm

face Mon Jul 12, 2010 1:14 pm
You can use a integer attrib to specify the instance mesh. That should have the same effect ;)

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Re: SoftImage XSI Plugin v1.022c

Postby face » Tue Jul 27, 2010 7:41 pm

face Tue Jul 27, 2010 7:41 pm
A quick preview of animated camera only export ;)

face

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Re: SoftImage XSI Plugin v1.022c

Postby Chris_TC » Tue Jul 27, 2010 11:38 pm

Chris_TC Tue Jul 27, 2010 11:38 pm
Sweeeet. This will save a ton of exporting time for camera only animations.
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