Motion blur shutter speed

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Motion blur shutter speed

Postby manalokos » Thu Aug 30, 2012 10:49 am

manalokos Thu Aug 30, 2012 10:49 am
Hello Face,

I've been making some animations around a city with fast camera movements, and noticed that the shutter speed of the motion blur is very very long, longer than the duration of the frames themselves, making everything blurry even with "not that fast" motions.

Will it ever be possible to add the possibility to control shutter speed in motion blur?

Best regards
Filipe
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Re: Motion blur shutter speed

Postby face » Thu Aug 30, 2012 10:47 pm

face Thu Aug 30, 2012 10:47 pm
Shutter speed isn´t implemented in Octane, so i can´t add it in the exporter.

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Re: Motion blur shutter speed

Postby benoit_3d » Tue Dec 11, 2012 11:10 am

benoit_3d Tue Dec 11, 2012 11:10 am
Hello,
About motion blur, how does it works ? Is it only for camera move, or does it support object animation motion blur ?
Tank you
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Re: Motion blur shutter speed

Postby nehale » Tue Dec 11, 2012 12:04 pm

nehale Tue Dec 11, 2012 12:04 pm
benoit_3d wrote:Hello,
About motion blur, how does it works ? Is it only for camera move, or does it support object animation motion blur ?
Tank you


Yes I would also like to know
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Re: Motion blur shutter speed

Postby face » Tue Dec 11, 2012 1:11 pm

face Tue Dec 11, 2012 1:11 pm
Only camera.
To make an object MB, you need to calculate the difference between 2 frames.
But if Octane is closed, all data is gone and it isn´t possible to calculate something.

This is why the camera MB works, we export the camera position from two frames and Octane can calculate the difference...

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Re: Motion blur shutter speed

Postby nehale » Tue Dec 11, 2012 1:52 pm

nehale Tue Dec 11, 2012 1:52 pm
face wrote:Only camera.
To make an object MB, you need to calculate the difference between 2 frames.
But if Octane is closed, all data is gone and it isn´t possible to calculate something.

This is why the camera MB works, we export the camera position from two frames and Octane can calculate the difference...

face



Does this mean that the integrated plugins will support full MB?
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Re: Motion blur shutter speed

Postby face » Tue Dec 11, 2012 3:20 pm

face Tue Dec 11, 2012 3:20 pm
Not realy...
For full MB you need two meshes to calculate the difference between each vertex.
Also vertex1 on mesh1 has pos -1,0,0, vertex1 on mesh2 has position 1,1,0. With that you can calculate the distance (2.24) and the direction (0.89, 0.45, 0.0).
This will be needed to calculate the MB...

The Camera has only two positions (camera position and target position), so it isn´t a problem to export it via the command line.

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Re: Motion blur shutter speed

Postby nehale » Tue Dec 11, 2012 6:34 pm

nehale Tue Dec 11, 2012 6:34 pm
but how did this person get it right? https://vimeo.com/49507719
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Re: Motion blur shutter speed

Postby face » Tue Dec 11, 2012 6:40 pm

face Tue Dec 11, 2012 6:40 pm
Maybe a post effect?

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Re: Motion blur shutter speed

Postby nehale » Tue Dec 11, 2012 7:45 pm

nehale Tue Dec 11, 2012 7:45 pm
face wrote:Maybe a post effect?

face


oh okay so there is no way it was done in octane like the video title suggests
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