is OCIO color management broken in the imager?
Posted: Wed Sep 13, 2023 8:12 pm
Perhaps I am configuring this incorrectly, however, something does seem wrong to me. I am currently using 2022.1.2-21.30 in Maya 2024, and I am attempting to viewport render. I have the color management for the 3D viewport panel set to Linear sRGB, and set my camera imager OCIO view to use AgX appearance punchy. When running the live view it seems it just gives it a 2.2 gamma curve, instead of using OCIO. Even manual changes to the camera imager seem to sometimes turn on and sometimes not. When I do get a color management process of some sort to work, once a change is made to a material or something it refreshes the viewport and breaks again. This used to work a few versions ago, ill be octane it's self was less stable in maya it seemed. Is there some other setting I need to be considering to fix this? What is especially weird about the whole thing is, Hypershade displays correct color-management. My scene simply doesn't, which is why I am curious if maybe it is a me issue here. I feel like maybe there is some other setting I am missing that would resolve this or something.