Cryptomatte passes still not named correct.

Forums: Cryptomatte passes still not named correct.
Autodesk Maya (Plugin developed by JimStar)

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Cryptomatte passes still not named correct.

Postby metaphysique » Mon Dec 05, 2022 7:48 am

metaphysique Mon Dec 05, 2022 7:48 am
Can you guys update this? Currently fixing this via script, but should probably be fixed. Been like this for several versions.

Current naming = cm_Mnn, cm_Onn...
Correct naming = CryptoMaterialNodeName, CryptoMaterialObjectName...
metaphysique
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Re: Cryptomatte passes still not named correct.

Postby BK » Tue Dec 13, 2022 9:24 pm

BK Tue Dec 13, 2022 9:24 pm
Hi metaphysique,

Thank you for the suggestion!
We have created an internal ticket to see if the long names can be implemented in future releases.

Cheers
Kind Regards

bk3d
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