How to use TexturingXYZ VFACE Displacement?

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Re: How to use TexturingXYZ VFACE Displacement?

Postby jobigoud » Wed Apr 13, 2022 3:55 pm

jobigoud Wed Apr 13, 2022 3:55 pm
The way the mid level of 0.5 is handled in our case is by setting the Mid level displacement field in the Texture displacement node to 0.5.

But you are right we still need to do the same operation to offset the source so it's symmetric around 0 and doesn't push the whole surface.
In addition we need to normalize it back at the end because the texture displacement still expects values in [0..1].
For this we can subtract 0.5 at the beginning and add 0.5 back at the end.
In our case the "Global multiplier" is the "Height" field in the displacement texture.

vface3.jpg


I attach a new ORBX that should work better.
test-vface4.orbx
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Re: How to use TexturingXYZ VFACE Displacement?

Postby Rikk The Gaijin » Fri Apr 15, 2022 7:11 am

Rikk The Gaijin Fri Apr 15, 2022 7:11 am
I can confirm that it works for me. I literally just replicated jobigoud shader and it works perfectly.
But PLEASE, make the UI of the ORBX material scalable, I can barely read the nodes at the moment... :roll:

Screenshot_2.png
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