I have written a plugin that's dynamically generating an equirectangular image. I want to apply it as the texture source for the Texture Environment in the octaneSunSky.
Is there any way to do this apart from rendering to an EXR, then forcing a refresh of Octane? That's a whole lot of latency, when I already have the image data in memory in Maya. Don't really want to add disk IO to the equations.
If Octane could accept native Maya textures this wouldn't be a problem, but it seems to be pretty much a closed box...?