Moderator: JimStar
Rikk The Gaijin wrote:I can't figure out how to render out the Ambient Occlusion pass using the AOV thingy.
I have created an AOV input and put a "Octane Output Aov Render" node into it.
In the Render Pass dropdown menu I select "Ambient Occlusion"
Then from the IPR window, there is a dropdown menu on the left, by default is set to "Beauty" so I changed it to "Output AOV 1" but it's black.
And it's black even if I try to render out other passes, like Diffuse or Wireframe, etc. It's always black.
what am I doing wrong?
Rikk The Gaijin wrote:Thank you BK. I actually never noticed that there were two AOV settings, "Render AOV" and "Output AOV". I always assumed there was only the Output one.
One problem tho. The AOV pass of the Ambient Occlusion does not have the option to include the Normal Map or Bump in the calculation, like it has in the Info Channel.
Rikk The Gaijin wrote:Thank you BK. I actually never noticed that there were two AOV settings, "Render AOV" and "Output AOV". I always assumed there was only the Output one.
One problem tho. The AOV pass of the Ambient Occlusion does not have the option to include the Normal Map or Bump in the calculation, like it has in the Info Channel.
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