Camera visibility toggle broken on geometry lights

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Camera visibility toggle broken on geometry lights

Postby adamnerva » Wed Oct 06, 2021 2:48 pm

adamnerva Wed Oct 06, 2021 2:48 pm
Hi. The camera visibility toggle on octane geometry lights, created via the octane panel, is broken and the lights always render directly in camera.
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Re: Camera visibility toggle broken on geometry lights

Postby BK » Thu Oct 07, 2021 5:37 am

BK Thu Oct 07, 2021 5:37 am
adamnerva wrote:Hi. The camera visibility toggle on octane geometry lights, created via the octane panel, is broken and the lights always render directly in camera.


Hi adamnerva,

Thank you, we are unable to replicate this issue.
would you please share a sample file for us to investigate?


cheers
Kind Regards

bk3d
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Re: Camera visibility toggle broken on geometry lights

Postby adamnerva » Thu Oct 07, 2021 4:42 pm

adamnerva Thu Oct 07, 2021 4:42 pm
I can't always reproduce either, but I am attaching a scene with the problem. Maya 2022. Latest octane build.

Thanks.
Attachments
octaneLightVisibilityBug.zip
(17.07 MiB) Downloaded 169 times
adamnerva
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Re: Camera visibility toggle broken on geometry lights

Postby adamnerva » Thu Oct 07, 2021 6:49 pm

adamnerva Thu Oct 07, 2021 6:49 pm
Screenshot 2021-10-07 114606.jpg

OK, I've figured out how to reproduce. Toggling the lights off and on a few times breaks the visibility settings. See attached.

-Adam
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Re: Camera visibility toggle broken on geometry lights

Postby BK » Fri Oct 08, 2021 4:20 am

BK Fri Oct 08, 2021 4:20 am
adamnerva wrote:
Screenshot 2021-10-07 114606.jpg

OK, I've figured out how to reproduce. Toggling the lights off and on a few times breaks the visibility settings. See attached.

-Adam


Hi Adam,

Thank you so much for the file.

Would you please disconnect the Emitter material{octaneDiffuseMaterial1) and use the parameter from Simplified emiter mat. setup rollout while we are debugging?



cheers
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bk3d
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